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Updated the changelog.
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@ -60,6 +60,7 @@ Version 1.9.0-svn:
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* Trying to include a missing macro/file is now a fatal error
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* Extended #ifdef so that it also tests for files and directories
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* Add [music_volume] tag, which permits modifications to music volume during scenario
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* Added ON_DIFFICULTY, a macro that makes using different values based on difficulty simpler
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* Miscellaneous and bug fixes:
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* Defaulted log level to warning again
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* New option to auto-set delay shroud update on game start
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@ -154,8 +155,8 @@ Version 1.7.15-1.8rc1:
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Version 1.7.14-1.8beta7:
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* AI:
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* Allow to write AI components in LUA
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* Implemented FR #15465: 'protect' goal was split into protect_location,
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protect_unit, protect_my_unit [goal] tags. protect_my_unit can be used
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* Implemented FR #15465: 'protect' goal was split into protect_location,
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protect_unit, protect_my_unit [goal] tags. protect_my_unit can be used
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as a direct replacement for protect_leader.
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* Graphics:
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* Fixed bug 15344: missing ice to nothing transition
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@ -219,7 +220,7 @@ Version 1.7.13-1.8beta6:
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* The manual now does support translations of alternative texts for images
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(bug #14874)
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* Multiplayer
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* An early test version of the multiplayer port of "Legend of Wesmere"
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* An early test version of the multiplayer port of "Legend of Wesmere"
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is available when starting wesnoth with the commandline argument "--debug"
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* User interface:
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* Add a new tree view widget
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