Updated the changelog.

This commit is contained in:
Steven Panek 2010-04-26 00:02:28 +00:00
parent 57f752ec4d
commit 5965bdfb03

View File

@ -60,6 +60,7 @@ Version 1.9.0-svn:
* Trying to include a missing macro/file is now a fatal error
* Extended #ifdef so that it also tests for files and directories
* Add [music_volume] tag, which permits modifications to music volume during scenario
* Added ON_DIFFICULTY, a macro that makes using different values based on difficulty simpler
* Miscellaneous and bug fixes:
* Defaulted log level to warning again
* New option to auto-set delay shroud update on game start
@ -154,8 +155,8 @@ Version 1.7.15-1.8rc1:
Version 1.7.14-1.8beta7:
* AI:
* Allow to write AI components in LUA
* Implemented FR #15465: 'protect' goal was split into protect_location,
protect_unit, protect_my_unit [goal] tags. protect_my_unit can be used
* Implemented FR #15465: 'protect' goal was split into protect_location,
protect_unit, protect_my_unit [goal] tags. protect_my_unit can be used
as a direct replacement for protect_leader.
* Graphics:
* Fixed bug 15344: missing ice to nothing transition
@ -219,7 +220,7 @@ Version 1.7.13-1.8beta6:
* The manual now does support translations of alternative texts for images
(bug #14874)
* Multiplayer
* An early test version of the multiplayer port of "Legend of Wesmere"
* An early test version of the multiplayer port of "Legend of Wesmere"
is available when starting wesnoth with the commandline argument "--debug"
* User interface:
* Add a new tree view widget