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Updated changelogs.
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changelog
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changelog
@ -1,15 +1,23 @@
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Version 1.5.1+svn:
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* campaigns:
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* Son of the Black Eye
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* new set of portrait art
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* in 'Black Flag', there's now several galleons transporting enemies to the
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beach, and no watch towers
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* in 'Saving Inarix', you can now more precisely control when you destroy
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the bridge
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* many assorted small tweaks to most scenarios
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* when leading the Great Horde, all units now require 1 less upkeep
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* Tutorial
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* Fixed players side name to same as leaders name (bug: #10114)
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* formula AI:
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* added variant_iterator to iterate over variant elements
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* modified choose, filter, find and map functions to use variant_iterator,
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* modified choose, filter, find and map functions to use variant_iterator,
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so they work correctly with a variant_map type
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* new formula AI functions: contains_string, find_shroud, movement_cost,
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* new formula AI functions: contains_string, find_shroud, movement_cost,
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tolist, tomap, is_unowned_village, max_possible_damage_with_retaliation
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* added possibility to fallback to human player
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* new ai object members: side, my_recruits, recruits_of_side, time_of_day,
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* new ai object members: side, my_recruits, recruits_of_side, time_of_day,
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units_of_side, villages_of_side
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* moved most of formula AI releated code from ai.cpp to formula_ai.cpp
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* new unit_type_callable and attack_type_callable classes
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@ -237,7 +245,7 @@ Version 1.5.1:
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[damage] special
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* add a warning about future end of support for implicit prefix "units/" in
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images url.
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* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
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* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
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choose wether variables in [event] spawned inside an [event] are substituted at
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spawn or execution time. Fixes bug #11843 introduced by a change in this behavior.
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* wesnothd
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@ -3,6 +3,16 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.1+svn:
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* Campaigns
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* Son of the Black Eye
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* New set of portrait art.
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* In 'Black Flag', there's now several galleons transporting enemies to the
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beach, and no watch towers.
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* In 'Saving Inarix', you can now more precisely control when you destroy
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the bridge.
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* Many assorted small tweaks to most scenarios.
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* When leading the Great Horde, all units now require 1 less upkeep.
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* Language and translations
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* new translation: Latvian.
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* updated translations: Arabic, Chinese (Traditional), Czech, Finnish,
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@ -33,13 +43,13 @@ Version 1.5.1:
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* Increased the gold you get from not letting Lady Outlaw join you in the
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second scenario.
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* An Orcish Incursion
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* new storyline and dialogues to scenario 1
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* new storyline and dialogues to scenario 2
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* made the AI do mixed recruits in scenario 2
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* new storyline and dialogues to scenario 3
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* added a form of gold bonus to scenario 3
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* new storyline to scenario 4
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* new storyline and dialogues to scenario 1
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* new storyline and dialogues to scenario 2
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* made the AI do mixed recruits in scenario 2
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* new storyline and dialogues to scenario 3
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* added a form of gold bonus to scenario 3
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* new storyline to scenario 4
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* Graphics
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* New portraits: Red Mages, Dark Adepts, White Mages
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@ -238,7 +248,7 @@ Version 1.3.15:
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* Made quick replay skip messages.
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* Linger mode overlay is also drawn over fog and shroud.
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* Units are deselected before they move.
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* The next move can be prepared before the current attack/move
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* The next move can be prepared before the current attack/move
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animation finishes (bug #7132).
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* If a move is interrupted, footsteps are drawn again.
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* Added a more graceful handling of maps without a header.
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@ -317,7 +327,7 @@ Version 1.3.13:
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* Display the race in the unit preview panel.
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* Allow to use team labels also for 1-player-teams (bug #9747).
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* Show 'back to round xxx' also in 800 x 600 resolution.
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* The "1 turn to reach" of the movement hint is now used only for
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* The "1 turn to reach" of the movement hint is now used only for
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multi-turns move, instead icons show ZoC and village capture ending the
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move.
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* Turn to reach numbers also works when bigger than 9 and without
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