Updated changelogs.

This commit is contained in:
Lari Nieminen 2008-07-13 15:19:16 +00:00
parent 01aa22ea65
commit 5b1ebcce1d
2 changed files with 31 additions and 13 deletions

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@ -1,15 +1,23 @@
Version 1.5.1+svn:
* campaigns:
* Son of the Black Eye
* new set of portrait art
* in 'Black Flag', there's now several galleons transporting enemies to the
beach, and no watch towers
* in 'Saving Inarix', you can now more precisely control when you destroy
the bridge
* many assorted small tweaks to most scenarios
* when leading the Great Horde, all units now require 1 less upkeep
* Tutorial
* Fixed players side name to same as leaders name (bug: #10114)
* formula AI:
* added variant_iterator to iterate over variant elements
* modified choose, filter, find and map functions to use variant_iterator,
* modified choose, filter, find and map functions to use variant_iterator,
so they work correctly with a variant_map type
* new formula AI functions: contains_string, find_shroud, movement_cost,
* new formula AI functions: contains_string, find_shroud, movement_cost,
tolist, tomap, is_unowned_village, max_possible_damage_with_retaliation
* added possibility to fallback to human player
* new ai object members: side, my_recruits, recruits_of_side, time_of_day,
* new ai object members: side, my_recruits, recruits_of_side, time_of_day,
units_of_side, villages_of_side
* moved most of formula AI releated code from ai.cpp to formula_ai.cpp
* new unit_type_callable and attack_type_callable classes
@ -237,7 +245,7 @@ Version 1.5.1:
[damage] special
* add a warning about future end of support for implicit prefix "units/" in
images url.
* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
choose wether variables in [event] spawned inside an [event] are substituted at
spawn or execution time. Fixes bug #11843 introduced by a change in this behavior.
* wesnothd

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@ -3,6 +3,16 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.1+svn:
* Campaigns
* Son of the Black Eye
* New set of portrait art.
* In 'Black Flag', there's now several galleons transporting enemies to the
beach, and no watch towers.
* In 'Saving Inarix', you can now more precisely control when you destroy
the bridge.
* Many assorted small tweaks to most scenarios.
* When leading the Great Horde, all units now require 1 less upkeep.
* Language and translations
* new translation: Latvian.
* updated translations: Arabic, Chinese (Traditional), Czech, Finnish,
@ -33,13 +43,13 @@ Version 1.5.1:
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* Graphics
* New portraits: Red Mages, Dark Adepts, White Mages
@ -238,7 +248,7 @@ Version 1.3.15:
* Made quick replay skip messages.
* Linger mode overlay is also drawn over fog and shroud.
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Added a more graceful handling of maps without a header.
@ -317,7 +327,7 @@ Version 1.3.13:
* Display the race in the unit preview panel.
* Allow to use team labels also for 1-player-teams (bug #9747).
* Show 'back to round xxx' also in 800 x 600 resolution.
* The "1 turn to reach" of the movement hint is now used only for
* The "1 turn to reach" of the movement hint is now used only for
multi-turns move, instead icons show ZoC and village capture ending the
move.
* Turn to reach numbers also works when bigger than 9 and without