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https://github.com/wesnoth/wesnoth
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Delete two more empty sides
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@ -82,26 +82,84 @@
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user_team_name=_"Allies"
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[/side]
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#Side=4 empty side
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#Side=4 vampire bats (white)
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[side]
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side=4
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no_leader=yes
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gold=0
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income=0
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{NO_INCOME}
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color=white
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controller=ai
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shroud=no
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fog=no
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team_name=enemies
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user_team_name=_"Enemies"
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#ifdef EASY
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recruit=Vampire Bat, Blood Bat
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#endif
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#ifdef NORMAL
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recruit=Vampire Bat, Blood Bat, Dread Bat
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#endif
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#ifdef HARD
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recruit=Vampire Bat, Blood Bat, Dread Bat
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#endif
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[ai]
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aggression=0.8
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caution=0.1
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village_value=0
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# AI will attack a weak unit with a max of 3,4,5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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recruitment_pattern=scout
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recruitment_ignore_bad_combat=yes
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#bats can't go down SW tunnel
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[avoid]
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x,y=24-42, 23-50
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[/avoid]
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#bats cant go west and attack dwarves
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[avoid]
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x,y=33-35,13-15
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[/avoid]
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passive_leader=yes
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[/ai]
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[/side]
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#Side=5 empty side
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#Side=5 Secrets & Tentacles (brown)
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[side]
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side=5
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no_leader=yes
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gold=0
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income=0
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controller=ai
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shroud=no
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shroud=yes
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fog=no
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team_name=enemies
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user_team_name=_"Enemies"
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color=brown
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[ai]
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# AI will attack a weak unit with a max of 4,5,6 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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aggression=0.90
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caution=0.10
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[/ai]
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[target]
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id=Kaleh
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value=20
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[/target]
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[/side]
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#Side=6 dwarf 2 (main base guards)
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@ -111,6 +169,7 @@
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id=Dwarf Chieftain
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name= _ "Dwarf Chieftain"
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canrecruit=yes
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color=purple
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x=6
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y=16
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side=6
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@ -167,90 +226,11 @@
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{FLAG_VARIANT knalgan}
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[/side]
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#Side=7 Secrets & Tentacles (brown)
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[side]
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side=7
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no_leader=yes
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gold=0
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income=0
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controller=ai
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shroud=yes
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fog=no
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team_name=enemies
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user_team_name=_"Enemies"
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color=brown
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[ai]
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# AI will attack a weak unit with a max of 4,5,6 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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aggression=0.90
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caution=0.10
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[/ai]
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[target]
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id=Kaleh
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value=20
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[/target]
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[/side]
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#Side=8 vampire bats (white)
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[side]
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side=8
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no_leader=yes
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gold=0
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{NO_INCOME}
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controller=ai
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shroud=no
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fog=no
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team_name=enemies
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user_team_name=_"Enemies"
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#ifdef EASY
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recruit=Vampire Bat, Blood Bat
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#endif
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#ifdef NORMAL
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recruit=Vampire Bat, Blood Bat, Dread Bat
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#endif
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#ifdef HARD
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recruit=Vampire Bat, Blood Bat, Dread Bat
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#endif
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[ai]
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aggression=0.8
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caution=0.1
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village_value=0
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# AI will attack a weak unit with a max of 3,4,5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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recruitment_pattern=scout
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recruitment_ignore_bad_combat=yes
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#bats can't go down SW tunnel
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[avoid]
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x,y=24-42, 23-50
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[/avoid]
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#bats cant go west and attack dwarves
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[avoid]
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x,y=33-35,13-15
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[/avoid]
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passive_leader=yes
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[/ai]
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[/side]
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#ifdef EASY
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{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Vampire Bat" 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Blood Bat" 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Vampire Bat" 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Blood Bat" 2}
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#else
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{LIMIT_CONTEMPORANEOUS_RECRUITS 8 "Dread Bat" 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Dread Bat" 2}
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#endif
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{UTBS_INCLUDE utils/dialog-macros.cfg}
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@ -1182,7 +1162,7 @@
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type=Dread Bat
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x=42
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y=9
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side=8
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side=4
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canrecruit=yes
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upkeep=free
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[modifications]
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@ -1196,7 +1176,7 @@
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#ifdef EASY
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[unit]
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type=Dread Bat
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side=8
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side=4
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x=41
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y=10
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moves=0
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@ -1204,7 +1184,7 @@
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#endif
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[modify_side]
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side=8
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side=4
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{INCOME 8 10 12}
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{GOLD 90 110 130}
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[/modify_side]
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@ -1311,7 +1291,7 @@
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[unit]
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type=Tentacle of the Deep
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side=7
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side=5
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x=$locs[$random].x
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y=$locs[$random].y
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[modifications]
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@ -1414,7 +1394,7 @@
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[/message]
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[modify_side]
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side=8
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side=4
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income=2
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[/modify_side]
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[/then]
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@ -1630,7 +1610,7 @@
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[unit]
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type=Tentacle of the Deep
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id=Smaller Tentacle
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side=7
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side=5
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x,y=18,10
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[modifications]
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{TRAIT_INTELLIGENT}
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@ -1642,7 +1622,7 @@
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[unit]
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type=Tentacle of the Deep
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id=Smaller Tentacle
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side=7
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side=5
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x,y=19,9
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[modifications]
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{TRAIT_INTELLIGENT}
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@ -1653,7 +1633,7 @@
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[unit]
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type=Tentacle of the Deep
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id=Smaller Tentacle
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side=7
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side=5
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x,y=20,10
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[modifications]
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{TRAIT_INTELLIGENT}
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@ -1845,7 +1825,7 @@
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[/effect]
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[/object]
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{NAMED_NOTRAIT_UNIT 7 (Ghost) 47 22 (Angry Ghost) ( _ "Angry Ghost")}
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{NAMED_NOTRAIT_UNIT 5 (Ghost) 47 22 (Angry Ghost) ( _ "Angry Ghost")}
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# wmllint: recognize Angry Ghost
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[message]
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