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https://github.com/wesnoth/wesnoth
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campaignd : make number of thread used a CLI parameter
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@ -123,6 +123,8 @@ Version 1.3-svn:
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* --validcache runtime switch to force assumption that cache is valid
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* add two new debug command set_var and show_var to check variables within
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the game easily
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* Campaignd
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* first argument is number of threads to use, defaults to 5
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* Python AI
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* Added various input validations
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* Set Python errors upon error
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@ -46,7 +46,7 @@ namespace {
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class campaign_server
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{
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public:
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explicit campaign_server(const std::string& cfgfile);
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explicit campaign_server(const std::string& cfgfile,unsigned int nthread = 10);
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void run();
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private:
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int load_config(); // return the server port
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@ -66,8 +66,8 @@ namespace {
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return lexical_cast_default<int>(cfg_["port"], 15003);
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}
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campaign_server::campaign_server(const std::string& cfgfile)
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: file_(cfgfile), net_manager_(5), server_manager_(load_config())
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campaign_server::campaign_server(const std::string& cfgfile,unsigned int nthread)
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: file_(cfgfile), net_manager_(nthread), server_manager_(load_config())
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{
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if(cfg_.child("campaigns") == NULL) {
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cfg_.add_child("campaigns");
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@ -407,11 +407,16 @@ namespace {
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}
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int main(int, char**)
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int main(int argc, char**argv)
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{
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lg::timestamps(true);
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try {
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campaign_server("server.cfg").run();
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printf("argc %d argv[0] %s 1 %s\n",argc,argv[0],argv[1]);
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if(argc >= 2 && atoi(argv[1])){
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campaign_server("server.cfg",atoi(argv[1])).run();
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}else {
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campaign_server("server.cfg").run();
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}
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} catch(config::error& e) {
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std::cerr << "Could not parse config file\n";
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} catch(io_exception& e) {
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