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Remove a duplicated UtBS image -- UtBS coffin2 -> mainline cffin-closed.
Add some scenery to the laboratory room. Move an unused macro to the attic.
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@ -41,3 +41,32 @@
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[/event]
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#enddef
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#
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# Originally from UtBS -- it now has a random-placement macro that
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# is probably better than this.
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#
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#!***Macro to random place unit within area***
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#define RANDOM_PLACEMENT X Y RADIUS_NUMBER UNIT_WML
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[store_locations]
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x,y={X},{Y}
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radius={RADIUS_NUMBER}
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variable=random_placement_locations
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[/store_locations]
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{VARIABLE_OP random_string format "0..$random_placement_locations.length"}
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{RANDOM $random_string}
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{VARIABLE_OP random_placement_x format "$random_placement_locations[$random].x"}
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{VARIABLE_OP random_placement_y format "$random_placement_locations[$random].y"}
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{CLEAR_VARIABLE random_placement_locations}
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{UNIT_WML}
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[+unit]
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x,y=$random_placement_x,$random_placement_y
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[/unit]
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#enddef
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Binary file not shown.
Before Width: | Height: | Size: 5.8 KiB |
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@ -309,7 +309,7 @@
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[/if]
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#secret troll tomb furnishings
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{PLACE_IMAGE items/coffin2.png 3 28}
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{PLACE_IMAGE items/coffin-closed.png 3 28}
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{PLACE_IMAGE items/bones.png 6 24}
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#troll burial grounds furnishings
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@ -392,8 +392,8 @@
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#secret tomb furnishings
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{PLACE_IMAGE items/rune-violet2.png 61 21}
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{PLACE_IMAGE items/coffin2.png 65 24}
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{PLACE_IMAGE items/coffin2.png 19 97}
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{PLACE_IMAGE items/coffin-closed.png 65 24}
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{PLACE_IMAGE items/coffin-closed.png 19 97}
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#recall heroes
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[recall]
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@ -383,6 +383,13 @@
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# golem trapped in magic circle
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{PLACE_IMAGE flesh-golem.png 18 29}
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# Miscellaneous potions
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{PLACE_IMAGE items/potion-poison.png 18 27}
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{PLACE_IMAGE items/potion-red.png 17 28}
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{PLACE_IMAGE items/potion-grey.png 19 28}
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{PLACE_IMAGE items/potion-yellow.png 16 29}
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{PLACE_IMAGE items/potion-green.png 20 29}
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# wizard's dragon statues
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{PLACE_IMAGE items/dragonstatue.png 16 28}
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{PLACE_IMAGE items/dragonstatue.png 20 28}
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@ -413,10 +420,10 @@
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{PLACE_IMAGE items/bones.png 12 42}
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# crypt coffins + rocks
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{PLACE_IMAGE items/coffin2.png 10 26}
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{PLACE_IMAGE items/coffin2.png 10 28}
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{PLACE_IMAGE items/coffin2.png 12 25}
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{PLACE_IMAGE items/coffin2.png 12 27}
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{PLACE_IMAGE items/coffin-closed.png 10 26}
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{PLACE_IMAGE items/coffin-closed.png 10 28}
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{PLACE_IMAGE items/coffin-closed.png 12 25}
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{PLACE_IMAGE items/coffin-closed.png 12 27}
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{PLACE_IMAGE scenery/rubble.png 12 28}
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# cloaked figure chamber
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@ -62,30 +62,6 @@
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{CLEAR_VARIABLE random_placement_locations}
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#enddef
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#!***Macro to random place unit within area***
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#define RANDOM_PLACEMENT X Y RADIUS_NUMBER UNIT_WML
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[store_locations]
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x,y={X},{Y}
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radius={RADIUS_NUMBER}
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variable=random_placement_locations
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[/store_locations]
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{VARIABLE_OP random_string format "0..$random_placement_locations.length"}
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{RANDOM $random_string}
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{VARIABLE_OP random_placement_x format "$random_placement_locations[$random].x"}
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{VARIABLE_OP random_placement_y format "$random_placement_locations[$random].y"}
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{CLEAR_VARIABLE random_placement_locations}
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{UNIT_WML}
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[+unit]
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x,y=$random_placement_x,$random_placement_y
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[/unit]
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#enddef
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#***Macro that will unclutter scenarios somewhat***
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#define ADD VAR AMOUNT
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[set_variable]
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@ -302,9 +302,6 @@
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#define SOUND_LIST:ZOMBIE_HIT
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zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
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#define SOUND_LIST:ZOMBIE_STRONG_HIT
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zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef
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#define SOUND:SLOW
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# A convenient way to use the standard slowing sound in an attack
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# animation. Put anywhere inside an attack animation block.
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