diff --git a/data/campaigns/Eastern_Invasion/terrain.cfg b/data/campaigns/Eastern_Invasion/terrain.cfg index 54f4bbd12c5..d2075d7e5a9 100644 --- a/data/campaigns/Eastern_Invasion/terrain.cfg +++ b/data/campaigns/Eastern_Invasion/terrain.cfg @@ -1,28 +1,50 @@ #textdomain wesnoth-ei +[terrain_type] + icon_image=symbols/terrain_type_urban + id=urbanjungle + string=Vjt + + name= _ "Urban" + editor_name= _ "Urban" + help_topic_text= _ "Densely packed structures are less suitable for garrison than traditional villages, providing no income or healing. They are difficult to navigate quickly, but offer significant protection." + hidden=yes +[/terrain_type] + +[terrain_type] + symbol_image=urbanjungleA + id=urbanjungleA + name= _ "Urban Jungle" + editor_name= _ "Urban Jungle" + description= _ "Urban Jungle" + string=^VjA + default_base=Rr + aliasof=Vjt + def_alias=Vt + mvt_alias=Mt + editor_group=eastern_invasion +[/terrain_type] + #define URBAN_JUNGLE ID [terrain_type] - icon_image=symbols/terrain_type_urban symbol_image=urbanjungle{ID} id=urbanjungle{ID} + name= _ "Urban Jungle" + editor_name= _ "Urban Jungle" + description= _ "Urban Jungle" string=^Vj{ID} default_base=Rr - - def_alias=^Vhc - mvt_alias=Mm + aliasof=Vjt + def_alias=Vt + mvt_alias=Mt editor_group=eastern_invasion - - name= _ "Urban" - editor_name= _ "Urban" - description= _ "Urban" - help_topic_text= _ "Densely packed structures are less suitable for garrison than traditional villages, providing no income or healing. They are difficult to navigate quickly, but offer significant protection." + hide_help=yes [/terrain_type] #enddef # NOTE - make sure this matches up with terrain-graphics.cfg # "city" images were scaled from 72->64 and had their colors muted (-40 Chroma, +25 Lightness) # "rural" images were scaled from 72->48 with no color changes -{URBAN_JUNGLE A} {URBAN_JUNGLE B} {URBAN_JUNGLE C} {URBAN_JUNGLE D} diff --git a/data/core/team-colors.cfg b/data/core/team-colors.cfg index 3a98fb342b1..ebd36d9771b 100644 --- a/data/core/team-colors.cfg +++ b/data/core/team-colors.cfg @@ -249,6 +249,13 @@ name= _ "Shroud" [/color_range] +# EI - specific terrain type (same rgb as village) +[color_range] + id=urbanjungle + rgb=995B51,FFE0DB,24190F,713C33 #995B51 + name= _ "Urban" +[/color_range] + # Old-style numeric palette IDs for backwards compatibility # The C++ code uses this form heavily in generated RC() markup; # these can't be removed until all of those are fixed.