Balancing changes

This commit is contained in:
Bartek Waresiak 2005-06-05 09:40:04 +00:00
parent c69dc77176
commit 60317821df
7 changed files with 9 additions and 9 deletions

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@ -14,7 +14,7 @@ alignment=lawful
#advanceto=Drake Enforcer
advanceto=null
undead_variation=drake
cost=35
cost=45
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. Drake Gladiators protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
get_hit_sound=groan.wav

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@ -9,12 +9,12 @@ image_defensive="drake-slasher-defend.png"
hitpoints=65
movement_type=drakefoot
movement=5
experience=90
experience=105
level=2
alignment=lawful
advanceto=Drake Warden
undead_variation=drake
cost=35
cost=45
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Slashers' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=groan.wav
@ -44,7 +44,7 @@ get_hit_sound=groan.wav
type=pierce
range=short
special=firststrike
damage=17
damage=16
number=2
defense_weight=1.10
icon=attacks/halberd.png

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@ -44,7 +44,7 @@ get_hit_sound=groan.wav
type=pierce
range=short
special=firststrike
damage=24
damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png

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@ -22,7 +22,7 @@ get_hit_sound=groan.wav
name=axe
type=blade
range=short
damage=8
damage=7
number=3
[frame]
begin=-100

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@ -28,7 +28,7 @@ get_hit_sound=groan.wav
type=blade
range=short
icon=attacks/battleaxe.png
damage=15
damage=14
number=3
[frame]
begin=-100

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@ -28,7 +28,7 @@ get_hit_sound=groan.wav
icon=attacks/battleaxe.png
type=blade
range=short
damage=11
damage=10
number=3
[frame]
begin=-100

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@ -13,7 +13,7 @@ experience=28
level=1
alignment=chaotic
advanceto=Rogue
cost=12
cost=13
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
get_hit_sound=groan.wav