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https://github.com/wesnoth/wesnoth
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Balancing changes
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c69dc77176
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@ -14,7 +14,7 @@ alignment=lawful
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#advanceto=Drake Enforcer
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advanceto=null
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undead_variation=drake
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cost=35
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cost=45
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usage=fighter
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. Drake Gladiators protect their vulnerable hides with thick brass armor and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."
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get_hit_sound=groan.wav
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@ -9,12 +9,12 @@ image_defensive="drake-slasher-defend.png"
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hitpoints=65
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movement_type=drakefoot
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movement=5
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experience=90
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experience=105
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level=2
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alignment=lawful
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advanceto=Drake Warden
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undead_variation=drake
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cost=35
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cost=45
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usage=fighter
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unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armor. The Slashers' weapon of choice is the halberd, which they use to great effect."
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get_hit_sound=groan.wav
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@ -44,7 +44,7 @@ get_hit_sound=groan.wav
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type=pierce
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range=short
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special=firststrike
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damage=17
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damage=16
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number=2
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defense_weight=1.10
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icon=attacks/halberd.png
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@ -44,7 +44,7 @@ get_hit_sound=groan.wav
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type=pierce
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range=short
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special=firststrike
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damage=24
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damage=22
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number=2
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defense_weight=1.10
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icon=attacks/halberd.png
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@ -22,7 +22,7 @@ get_hit_sound=groan.wav
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name=axe
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type=blade
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range=short
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damage=8
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damage=7
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number=3
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[frame]
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begin=-100
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@ -28,7 +28,7 @@ get_hit_sound=groan.wav
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type=blade
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range=short
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icon=attacks/battleaxe.png
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damage=15
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damage=14
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number=3
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[frame]
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begin=-100
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@ -28,7 +28,7 @@ get_hit_sound=groan.wav
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icon=attacks/battleaxe.png
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type=blade
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range=short
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damage=11
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damage=10
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number=3
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[frame]
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begin=-100
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@ -13,7 +13,7 @@ experience=28
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level=1
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alignment=chaotic
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advanceto=Rogue
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cost=12
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cost=13
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usage=fighter
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unit_description= _ "Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
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get_hit_sound=groan.wav
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