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revert game_prefix lookup through string_table until we can handle it correctly
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@ -178,7 +178,7 @@ void multiplayer_game_setup_dialog::set_area(const SDL_Rect& area)
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//Name Entry
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ypos += font::draw_text(&disp_,disp_.screen_area(),12,font::GOOD_COLOUR,
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_("Name of game") + std::string(":"),xpos,ypos).h + border_size;
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name_entry_.assign(new gui::textbox(disp_,width-20,_("") + preferences::login() + _("'s game")));
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name_entry_.assign(new gui::textbox(disp_,width-20,string_table["game_prefix"] + preferences::login() + _("'s game")));
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name_entry_->set_location(xpos,ypos);
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name_entry_->set_dirty();
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