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DiD: add new secret scenario
This commit is contained in:
parent
fa938c9fb1
commit
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@ -6,7 +6,8 @@
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local skippable_actions = {
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"animate_unit",
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"sound",
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"delay"
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"delay",
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"screen_fade"
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}
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local skip_actions = {}
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31
data/campaigns/Descent_Into_Darkness/maps/11_Squidville.map
Normal file
31
data/campaigns/Descent_Into_Darkness/maps/11_Squidville.map
Normal file
@ -0,0 +1,31 @@
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Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Wog, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Wwg^Ewl, Wwg, 1 Wwf, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Wwg^Wkf, Wwg, Wwf, Xu, Xu, Xu, Xu, Xu, Wwf^Wkf, Wwf, Wwg^Ewl, Ww^Vm, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Wwf, Wwg, Wwg, Xu, Xu, Xu, Xu, Xu, Wwf^Vm, Wwf, Wwg^Ewl, Wwg^Ewl, Wwf^Wkf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Wwf, Wwg, Wwf, Wwf, Xu, Xu, Xu, Xu, Xu, Wwrg, Wwg^Ewl, Wwg, Wwf, Wwg^Wkf, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Wwf, Wwg, Wwg, Xu, Xu, Xu, Xu, Xu, Wog, Wwg, Wwg^Ewl, Xu, Xu, Wwf, Wwf, Wwg, Wwg, Wwg, Wwg, Xu, Xu, Xu, Xu
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Xu, Xu, Wwf, Wwg, Wwf, Wwf, Wwf, Xu, Wwg, Wog, Wog, Wwg, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wog, Wwg, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Wwg, Wwg, Wwg, Wwg, Wog, Wog, Xu, Wog, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wog, Wwg, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wog, Wog, Wog, Wog, Wog, Wog, Xu, Xu, Xu, Xu, Xu, Wwg, Wwg, Wog, Wog, Wwg^Qhh, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Xu, Wog, Wog, Xu, Xu, Wog, Wwg^Qhh, Wwg^Qhh, Wwg^Qhh, Wog, Wog, Wog, Wwg^Qhh, Wwg^Qhh, Wwg^Qhh, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wog, Wwg, Xu, Xu, Xu, Wwg^Qhh, Wwg^Qhh, Xu, Wog, Wog, Wog, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Xu, Wwg, Wwg, Wwg^Vm, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wog, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wwg, Wwg, Wwg^Wkf, Xu, Xu, Xu, Xu, Wwg^Wkf, Xu, Xu, Wwg, Wwg, Wog, Wwg, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Wog, Wwg, Xu, Xu, Xu, Wwg, Wwrg, Xu, Wwg^Wkf, Wwg^Vm, Wwrg, Wwg, Wwg, Wwg, Wwg, Wwg, Wwg^Vm, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Wog, Wog^Vm, Wog, Xu, Xu, Xu, Xu, Wwrg, Wwg, Wwg, Wwg^Wkf, Wwrg, Wwrg, Wwrg, Wwg^Ewl, Wwg, Wwrg, Wwg^Wkf, Xu, Xu, Xu, Xu
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Xu, Xu, Wog^Qhu, Wog^Qhu, Wog, Wog, Wog, Wog, Wwg, Xu, Wwg, Wwg^Vm, Wwg, Wwrg, Wwrg, Wwrg, Wwrg, Wwg^Ewl, Wwrg, Wwrg, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Wog^Qhu, Wog^Qhu, Wog^Qhu, Wog, Wog, Wog, Wog, Wwg, Wog, Wog, Wwg, Wwg^Ewl, Wwrg, Wwrg, Wwg, Wwg, Wwg^Wkf, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Wog^Qhu, Wog^Qhu, Wog, Wog^Vm, Wog, Wog, Wog, Wog, Wwg, Wwrg, Wwrg, Wwrg, Wwrg, Wwg, Wwg^Vm, Xu, Xu, Xu, Xu, Xu, Xu, Wwf
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Xu, Xu, Xu, Wog^Qhu, Wog^Qhu, Wog^Qhu, Wog^Wkf, Wog, Wog, Wog, Wog, Wwg, Wwg, 2 Wwg^Vm, Wwg^Wkf, Wwg, Wwrg, Wwg, Xu, Xu, Xu, Xu, Xu, Wwf, Wwg
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Xu, Xu, Xu, Wog^Qhu, Wog^Qhu, Wog^Qhu, Wog, Wog, Wwg, Wwg, Wwg, Wwg, Wwg^Vm, Wwg, Wwg^Wkf, Wwrg, Wwrg, Wwg^Ewl, Wwg, Wwg, Wwg, Wwf, Wwf, Wwg, Wwg
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Xu, Xu, Xu, Wog^Vm, Wog, Wog, Wog, Wog, Wwg, Wwg, Wwg^Ewl, Wwg, Wwg, Wwg^Wkf, Sm, Wwrg, Xu, Wwrg, Xu, Sm, Sm, Sm, Xu, Wwg, Xu
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Xu, Xu, Xu, Xu, Xu, Wog^Vm, Wog, Wog, Wog, Wwg, Xu, Wwrg, Wwg^Wkf, Wwrg, Sm^Em, Sm, Xu, Xu, Xu, Xu, Xu, Ss, Sm, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Wog, Wog, Wwg, Wwg, Xu, Xu, Xu, Wwrg, Wwg^Ewl, Ss, Ss^Em, Xu, Xu, Xu, Xu, Ss, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wwg, Xu, Xu, Xu, Xu, Wwf, Wwrg, Sm^Emf, Sm, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wog, Wwg, Wog, Xu, Xu, Xu, Xu, Wwg, Wwf^Edb, Sm^Edb, Ss^Edb, Tb, Tb, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wog, Xu, Wog, Wog, Xu, Xu, Wwg^Ewl, Wwf^Em, Sm^Edb, Tb^Qhu, Tb^Qhu, Tb^Tf, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwg, Wwg, Wog, Wog, Wog, Xu, Xu, Xu, Sm, Sm^Qhu, Ss^Qhu, Tb^Qhu, Tb, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Wwg^Ewl, Wwg, Wwg, Xu, Wog, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ss, Sm^Edb, Tb^Qhu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Wwg, Wwg^Ewl, Wwg, Wwg^Ewl, Wwg, Wog, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Sm, Xu, Ss^Vhs, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Wwg, Wwg, Wwg, Xu, Xu, Xu, Xu, Xu, Xu, Wog, Xu, Xu, Xu, Wog, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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@ -4250,6 +4250,7 @@ And the tongue of fire begets ashen repose.</i>"
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{CLEAR_VARIABLE runes_activated}
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{VARIABLE timesForever 0}
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{VARIABLE squidVille 0}
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{VARIABLE metInky 0}
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{VARIABLE reflectionPool 0}
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[/event]
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@ -17,6 +17,9 @@
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[story]
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# a bit of extra text for the first round
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[if]
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{VARIABLE_CONDITIONAL squidVille not_equals 1}
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[then]
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[if]
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{VARIABLE_CONDITIONAL timesForever numerical_equals 0}
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[then]
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@ -102,6 +105,8 @@
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[/part]
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[/then]
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[/if]
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[/then]
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[/if]
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[/story]
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{DID_TRACK {JOURNEY_10_NEW}}
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@ -198,6 +203,7 @@
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{DID_SOUL_EATER1}
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{DID_SOUL_EATER2}
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{DID_SOUL_EATER3}
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{DID_STARVING}
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[event]
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name=prestart
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@ -951,6 +957,24 @@
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[event]
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name=start
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[if]
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{VARIABLE_CONDITIONAL squidVille equals 1}
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[then]
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[message]
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speaker=Mal Keshar
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message= _ "That was quite the nightmare..."
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[/message]
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[message]
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speaker=Mal Keshar
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message= _ "...unless it was not one? No. No no no. I don’t even want to think about that."
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[/message]
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[message]
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speaker=Mal Keshar
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message= _ "I need to go slaughter some foolish heroes to purge that from my mind."
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[/message]
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{VARIABLE squidVille 2}
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[/then]
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[else]
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# Additional dialog depending on how many times the scenario has been played
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[switch]
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variable=timesForever
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@ -1088,6 +1112,8 @@
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[/message]
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[/case]
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[/switch]
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[/else]
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[/if]
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# Place the book, and add a victory event if the foolish hero's army
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# takes it. Should the unit have to make its way back to the enemy
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@ -1340,6 +1366,9 @@
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[filter]
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x,y=5,5
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[/filter]
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[filter_condition]
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{VARIABLE_CONDITIONAL squidVille numerical_equals 0}
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[/filter_condition]
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[unit]
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x,y=5,5
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type=Cuttle Fish
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@ -1382,6 +1411,55 @@
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id=Inky
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[/filter]
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{VARIABLE_OP gotosquid rand 1..11}
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[if]
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{VARIABLE_CONDITIONAL second_unit.id equals "Mal Keshar"}
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[then]
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[if]
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{VARIABLE_CONDITIONAL gotosquid numerical_equals 8}
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[then]
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{PLACE_IMAGE scenery/whirlpool.png $x2 $y2}
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[delay]
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time=300
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[/delay]
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[redraw][/redraw]
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[message]
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speaker=Mal Keshar
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message= _ "Get these tentacles off of me!"
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[/message]
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[delay]
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time=300
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[/delay]
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[sound]
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name=water-blast.wav
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[/sound]
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[delay]
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time=500
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[/delay]
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[message]
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speaker=Mal Keshar
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message= _ "Release me at once you oversized piece of calamari— eeeeaaaaaaaaa!"
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[/message]
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# po: Mal Keshar is sinking...
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[message]
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speaker=narrator
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message= _ "<i>Blub... blub... blub...</i>"
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[/message]
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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carryover_report=no
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linger_mode=no
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next_scenario=11_Squidville
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replay_save=no
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[/endlevel]
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[/then]
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[/if]
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[/then]
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[else]
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[if]
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[not]
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{VARIABLE_CONDITIONAL second_unit.side numerical_equals 1}
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@ -1413,6 +1491,10 @@
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[/message]
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[/else]
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[/if]
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[/else]
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[/if]
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{CLEAR_VARIABLE gotosquid}
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[/event]
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# reflection pool 3
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767
data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg
Normal file
767
data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg
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@ -0,0 +1,767 @@
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#textdomain wesnoth-did
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[scenario]
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id=11_Squidville
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name= _ "Squidville"
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map_file=11_Squidville.map
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turns=unlimited
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next_scenario=10_Endless_Night
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victory_when_enemies_defeated=no
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{UNDERGROUND}
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{SCENARIO_MUSIC nunc_dimittis.ogg}
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{EXTRA_SCENARIO_MUSIC underground.ogg}
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# wmllint: validate-off
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[side]
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side=1
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controller=human
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save_id=Malin Keshar
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recruit=
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gold=0
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team_name=good
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village_gold=0
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shroud=yes
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income=-2
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user_team_name= _ "Mal Keshar"
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{FLAG_VARIANT undead}
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color=darkblue
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# wmllint: recognize Mal Keshar
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{CHARACTER_STATS_MAL_KESHAR}
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facing=ne
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[/side]
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# wmllint: validate-on
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# Monster
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[side]
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side=2
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team_name=monster
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user_team_name= _ "teamname^Squid"
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gold=0
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controller=ai
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no_leader=yes
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hidden=yes
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{NO_INCOME}
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color=orange
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[ai]
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aggression=1
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caution=0
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grouping=no
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simple_targeting=yes
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village_value=0
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop villages}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop retreat_injured}
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[/ai]
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[/side]
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[side]
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side=3
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team_name=monster
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user_team_name= _ "teamname^Inky"
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gold=0
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controller=ai
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no_leader=yes
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hidden=yes
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{NO_INCOME}
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color=orange
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[ai]
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aggression=0.2
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caution=0.8
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grouping=no
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simple_targeting=yes
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village_value=0
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop villages}
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 4 main_loop retreat_injured}
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[/ai]
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[/side]
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{STARTING_VILLAGES 2 30}
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# ability macros
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{DID_SOUL_EATER1}
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{DID_SOUL_EATER2}
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{DID_SOUL_EATER3}
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{DID_STARVING}
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[event]
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name=prestart
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{VARIABLE squidVille 1}
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{VARIABLE inkyVille 1}
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[/event]
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[event]
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name=start
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[modify_unit]
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[filter]
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id=Mal Keshar
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[/filter]
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[object]
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# intentionally forever, it's a little bonus for getting to this scenario
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duration=forever
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[effect]
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apply_to=movement_costs
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replace=yes
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[movement_costs]
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shallow_water=1
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deep_water=2
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[/movement_costs]
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[/effect]
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[/object]
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[/modify_unit]
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[message]
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speaker=Mal Keshar
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message= _ "This cuttlefish will not escape me any longer! Hunt her down!"
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[/message]
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{MOVE_UNIT (id=Mal Keshar) 4 7}
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[redraw]
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side=1
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clear_shroud=yes
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[/redraw]
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[delay]
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time=550
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[/delay]
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{MODIFY_UNIT (id=Mal Keshar) facing sw}
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[delay]
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time=350
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[/delay]
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{MODIFY_UNIT (id=Mal Keshar) facing se}
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[delay]
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time=350
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[/delay]
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{MODIFY_UNIT (id=Mal Keshar) facing sw}
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[delay]
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time=350
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[/delay]
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{MODIFY_UNIT (id=Mal Keshar) facing se}
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[delay]
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time=350
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[/delay]
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[message]
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speaker=Mal Keshar
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message= _ "..."
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[/message]
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[message]
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speaker=Mal Keshar
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message= _ "Right, I got dragged down here without any of my minions. I suppose I will have to do this myself."
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[/message]
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{VARIABLE foundInky 0}
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[objectives]
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side=1
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[objective]
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condition=win
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description= _ "Hunt down Inky"
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[/objective]
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[/objectives]
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[/event]
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[event]
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name=moveto
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[filter]
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x=11,15
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y=4,3
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side=1
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[/filter]
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#enjoy your exp farm
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[unit]
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x,y=11,6
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type=Tentacle of the Deep
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side=2
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max_hitpoints=42
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level=4
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animate=yes
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[/unit]
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[unit]
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x,y=12,3
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type=Tentacle of the Deep
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side=2
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max_hitpoints=50
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level=4
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animate=yes
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[/unit]
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[unit]
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x,y=14,3
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type=Tentacle of the Deep
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side=2
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max_hitpoints=40
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level=4
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animate=yes
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[/unit]
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[unit]
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x,y=15,4
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type=Tentacle of the Deep
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side=2
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max_hitpoints=39
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level=4
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animate=yes
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[/unit]
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[unit]
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x,y=16,5
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type=Tentacle of the Deep
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side=2
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max_hitpoints=48
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level=4
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animate=yes
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[/unit]
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[message]
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speaker=Mal Keshar
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message= _ "Why are these tentacles so large..?"
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[/message]
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[/event]
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[event]
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name=moveto
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[filter]
|
||||
x,y=20,26
|
||||
side=1
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "(<i>huff huff huff</i>)"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "..."
|
||||
[/message]
|
||||
{SCREEN_FADE 100 0 0 300}
|
||||
{SCREEN_FADE 0 100 0 300}
|
||||
{SCREEN_FADE 100 100 100 300}
|
||||
{SCREEN_FADE 0 0 100 300}
|
||||
{SCREEN_FADE 100 100 0 300}
|
||||
{SCREEN_FADE 100 100 100 300}
|
||||
{SCREEN_FADE 0 100 100 300}
|
||||
{SCREEN_FADE 100 0 100 300}
|
||||
{SCREEN_UNFADE 500}
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "I can see... the colors of the universe..!"
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
{SCREEN_FADE 100 0 0 300}
|
||||
{SCREEN_FADE 0 100 0 300}
|
||||
{SCREEN_FADE 100 100 100 300}
|
||||
{SCREEN_FADE 0 0 100 300}
|
||||
{SCREEN_FADE 100 100 0 300}
|
||||
{SCREEN_FADE 100 100 100 300}
|
||||
{SCREEN_FADE 0 100 100 300}
|
||||
{SCREEN_FADE 100 0 100 300}
|
||||
{SCREEN_UNFADE 500}
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "The stars go whirly whirl and turn into..."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
# po: He's high so basically this is gibberish describing mushrooms
|
||||
message= _ "... glowy mushrooms lighting up this dank gloom, blue and green, loomy bloomy big shroomy..."
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
{SCREEN_FADE 180 180 180 500}
|
||||
[delay]
|
||||
time=1000
|
||||
[/delay]
|
||||
{SCREEN_UNFADE 500}
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "... hi hi ho ho the shrooms go marching lo..."
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "... wait for me shroomies..!"
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
|
||||
{MOVE_UNIT (id=Mal Keshar) 19 27}
|
||||
[redraw]
|
||||
side=1
|
||||
clear_shroud=yes
|
||||
[/redraw]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[scroll_to]
|
||||
x,y=18,26
|
||||
[/scroll_to]
|
||||
{MOVE_UNIT (id=Mal Keshar) 18 26}
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[scroll_to]
|
||||
x,y=17,26
|
||||
[/scroll_to]
|
||||
{MOVE_UNIT (id=Mal Keshar) 17 26}
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "(<i>huff huff</i>)"
|
||||
[/message]
|
||||
[delay]
|
||||
time=1000
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
# po: He breaks the fourth wall here because he's enlightened from the shrooms of course, so he talks directly to the player
|
||||
message= _ "... wait what am I doing? A skeleton cannot taste or smell or eat anything. These shrooms do not work on me. Do you think I am a fool? Am I just some kind of bad actor hired for amusement? What kind of sadistic higher power makes poor old lonely liches like me suffer so much just for the sake of entertainment? How revolting. I hope your sick enjoyment at my predicament is worth it, you monster."
|
||||
[/message]
|
||||
|
||||
[object]
|
||||
take_only_once=yes
|
||||
silent=yes
|
||||
duration=forever
|
||||
[filter]
|
||||
id=Mal Keshar
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
[abilities]
|
||||
{ABILITY_ENLIGHTENED}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[/object]
|
||||
[floating_text]
|
||||
x,y=17,26
|
||||
color=255,255,255
|
||||
# wmllint: markcheck off
|
||||
text=ENLIGHTENED
|
||||
# wmllint: markheck on
|
||||
[/floating_text]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
x,y=19,29
|
||||
side=1
|
||||
[/filter]
|
||||
|
||||
[sound]
|
||||
name=zombie-hit-1.ogg
|
||||
[/sound]
|
||||
[delay]
|
||||
time=1000
|
||||
[/delay]
|
||||
[sound]
|
||||
name=zombie-hit-5.ogg
|
||||
[/sound]
|
||||
[delay]
|
||||
time=600
|
||||
[/delay]
|
||||
[sound]
|
||||
name=zombie-attack.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=600
|
||||
[/delay]
|
||||
[sound]
|
||||
name=zombie-hit-3.ogg
|
||||
[/sound]
|
||||
[delay]
|
||||
time=800
|
||||
[/delay]
|
||||
[unit]
|
||||
type=Necrophage Necron
|
||||
id=Necron
|
||||
name= _ "Necron"
|
||||
side=1
|
||||
animate=yes
|
||||
placement=leader
|
||||
[/unit]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "... what a horrendous pile of flesh. Even for a ghoul, this thing is beyond disgusting. Maybe I can send it to a quick death against all those Foolish Heroes."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
first_time_only=no
|
||||
[filter]
|
||||
x=3, 5, 12,6 ,13, 4,11,17,13,20
|
||||
y=21,22,20,18,19,15,16,18,14,14
|
||||
side=1
|
||||
[/filter]
|
||||
[switch]
|
||||
variable=inkyVille
|
||||
[case]
|
||||
value=1
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Water Serpent
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "You are not the creature I seek!"
|
||||
[/message]
|
||||
{VARIABLE inkyVille 2}
|
||||
[/case]
|
||||
[case]
|
||||
value=2
|
||||
[sound]
|
||||
name=mud-glob.ogg
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Giant Mudcrawler
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Mudcrawler
|
||||
side=2
|
||||
animate=no
|
||||
passable=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Mudcrawler
|
||||
side=2
|
||||
animate=no
|
||||
passable=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Mudcrawler
|
||||
side=2
|
||||
animate=no
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Oh for the love of... not these slimy things again..."
|
||||
[/message]
|
||||
{VARIABLE inkyVille 3}
|
||||
[/case]
|
||||
[case]
|
||||
value=3
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Sea Serpent
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
{VARIABLE inkyVille 4}
|
||||
[/case]
|
||||
[case]
|
||||
value=4
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Swamp Lizard
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "... wait a second, is this creature even supposed to live in this kind of habitat?"
|
||||
[/message]
|
||||
{VARIABLE inkyVille 5}
|
||||
[/case]
|
||||
[case]
|
||||
value=5
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Sea Serpent
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
{VARIABLE inkyVille 6}
|
||||
[/case]
|
||||
[case]
|
||||
value=6
|
||||
[sound]
|
||||
name=horse-hit-1.ogg
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Great Seahorse
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "The creatures down here keep getting stranger and stranger."
|
||||
[/message]
|
||||
{VARIABLE inkyVille 7}
|
||||
[/case]
|
||||
[case]
|
||||
value=7
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Sea Serpent
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
{VARIABLE inkyVille 8}
|
||||
[/case]
|
||||
[case]
|
||||
value=8
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
id=Inky
|
||||
name= _ "female^Inky"
|
||||
gender=female
|
||||
side=3
|
||||
animate=yes
|
||||
passable=yes
|
||||
[status]
|
||||
unplagueable=yes
|
||||
[/status]
|
||||
[/unit]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Aha!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Finally, I have found you! Now hold still for just a moment..."
|
||||
[/message]
|
||||
{VARIABLE inkyVille 9}
|
||||
[/case]
|
||||
[/switch]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Inky
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
# wmllint: deathcheck off
|
||||
speaker=Inky
|
||||
# wmllint: deathcheck on
|
||||
message= _ "Bloub°°°"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Ha! I have you now!"
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "... what’s that sound?"
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Where did you come from? Get off of me!"
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=water-blast.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "Uh oh."
|
||||
[/message]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[sound]
|
||||
name=squishy-hit.wav
|
||||
[/sound]
|
||||
[delay]
|
||||
time=500
|
||||
[/delay]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=$x1,$y1
|
||||
type=Cuttle Fish
|
||||
side=2
|
||||
animate=yes
|
||||
passable=yes
|
||||
[/unit]
|
||||
[message]
|
||||
speaker=Mal Keshar
|
||||
message= _ "I’m getting out of here!"
|
||||
[/message]
|
||||
|
||||
{MOVE_UNIT (id=Mal Keshar) 7 1}
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=no
|
||||
{NEW_GOLD_CARRYOVER 100}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Mal Keshar
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Aaargh, so many tentacles! Aieeeeee!!!"
|
||||
[/message]
|
||||
[/event]
|
||||
[event]
|
||||
name=die
|
||||
[filter]
|
||||
id=Mal Keshar
|
||||
[/filter]
|
||||
|
||||
[story]
|
||||
title= _ "Bad Ending"
|
||||
[part]
|
||||
story= _ "Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With his delusions of grandeur crushed, his boney remains were consigned to being no more than a few decorative elements around the watery backdrop of the village of squids for all eternity."
|
||||
{STORYTXT_BACKGROUND end.webp}
|
||||
[/part]
|
||||
[/story]
|
||||
|
||||
[endlevel]
|
||||
next_scenario=null
|
||||
carryover_report=no
|
||||
save=no
|
||||
linger_mode=no
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
|
||||
{CLEAR_VARIABLE foundInky}
|
||||
{CLEAR_VARIABLE inkyVille}
|
||||
[/event]
|
||||
[/scenario]
|
40
data/campaigns/Descent_Into_Darkness/units/Ghast2.cfg
Normal file
40
data/campaigns/Descent_Into_Darkness/units/Ghast2.cfg
Normal file
@ -0,0 +1,40 @@
|
||||
#textdomain wesnoth-did
|
||||
|
||||
[unit_type]
|
||||
id=Ghast Necron
|
||||
[base_unit]
|
||||
id=Ghast
|
||||
[/base_unit]
|
||||
advances_to=null
|
||||
experience=150
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
hitpoints=79
|
||||
experience=90
|
||||
|
||||
[abilities]
|
||||
{ABILITY_FEEDING}
|
||||
{ABILITY_STARVING}
|
||||
[/abilities]
|
||||
|
||||
{AMLA_OPTION_GHOUL_MELEE}
|
||||
{AMLA_OPTION_GHOUL_RESIST}
|
||||
{AMLA_OPTION_MASOCHISM1}
|
||||
{AMLA_OPTION_MASOCHISM2}
|
||||
{AMLA_OPTION_GHOULFICATION}
|
||||
{AMLA_DEFAULT}
|
||||
|
||||
[attack]
|
||||
name=bite
|
||||
description=_ "bite"
|
||||
icon=attacks/fangs.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[/attack]
|
||||
[/unit_type]
|
@ -246,6 +246,80 @@
|
||||
{DID_FROST_NOVA}
|
||||
{DID_SOUL_REND}
|
||||
{DID_SHADOW_VEIL_HANDLER}
|
||||
[animation]
|
||||
apply_to=pre_teleport
|
||||
start_time=-1200
|
||||
alpha="1.0~0.2"
|
||||
blend_ratio="0.0~1.0:400,1.0:200"
|
||||
blend_color=140,60,255
|
||||
|
||||
teleport_sparkle_1_start_time=-1200
|
||||
teleport_sparkle_2_start_time=-1000
|
||||
teleport_sparkle_3_start_time=-800
|
||||
|
||||
[teleport_sparkle_1_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=-10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_1_frame]
|
||||
[teleport_sparkle_2_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=0
|
||||
halo_y=40~-40
|
||||
[/teleport_sparkle_2_frame]
|
||||
[teleport_sparkle_3_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_3_frame]
|
||||
|
||||
[frame]
|
||||
image="units/undead-necromancers/lich-magic-[1~3].png:[100*2,300]"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="misc/blank-hex.png:300"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
apply_to=post_teleport
|
||||
start_time=-1200
|
||||
alpha="0.2~1.0"
|
||||
blend_ratio="1.0:200,1.0~0.0:400"
|
||||
blend_color=140,60,255
|
||||
|
||||
teleport_sparkle_1_start_time=-1200
|
||||
teleport_sparkle_2_start_time=-1000
|
||||
teleport_sparkle_3_start_time=-800
|
||||
|
||||
[teleport_sparkle_1_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=10
|
||||
halo_y=-30~30
|
||||
[/teleport_sparkle_1_frame]
|
||||
[teleport_sparkle_2_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=0
|
||||
halo_y=-40~40
|
||||
[/teleport_sparkle_2_frame]
|
||||
[teleport_sparkle_3_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=-10
|
||||
halo_y=-30~30
|
||||
[/teleport_sparkle_3_frame]
|
||||
[frame]
|
||||
image="misc/blank-hex.png:300"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/undead-necromancers/lich-magic-[3~1].png:[300,100*2]"
|
||||
[/frame]
|
||||
[/animation]
|
||||
#enddef
|
||||
|
||||
#define MAL_KESHAR_ANCIENT_LICH_BASE
|
||||
@ -410,6 +484,80 @@
|
||||
image="units/undead-necromancers/ancient-lich.png:75"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[animation]
|
||||
apply_to=pre_teleport
|
||||
start_time=-1200
|
||||
alpha="1.0~0.2"
|
||||
blend_ratio="0.0~1.0:400,1.0:200"
|
||||
blend_color=140,60,255
|
||||
|
||||
teleport_sparkle_1_start_time=-1200
|
||||
teleport_sparkle_2_start_time=-1000
|
||||
teleport_sparkle_3_start_time=-800
|
||||
|
||||
[teleport_sparkle_1_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=-10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_1_frame]
|
||||
[teleport_sparkle_2_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=0
|
||||
halo_y=40~-40
|
||||
[/teleport_sparkle_2_frame]
|
||||
[teleport_sparkle_3_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=10
|
||||
halo_y=30~-30
|
||||
[/teleport_sparkle_3_frame]
|
||||
|
||||
[frame]
|
||||
image="units/undead-necromancers/ancient-lich-magic-[1~3].png:[100*2,300]"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="misc/blank-hex.png:300"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
apply_to=post_teleport
|
||||
start_time=-1200
|
||||
alpha="0.2~1.0"
|
||||
blend_ratio="1.0:200,1.0~0.0:400"
|
||||
blend_color=140,60,255
|
||||
|
||||
teleport_sparkle_1_start_time=-1200
|
||||
teleport_sparkle_2_start_time=-1000
|
||||
teleport_sparkle_3_start_time=-800
|
||||
|
||||
[teleport_sparkle_1_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=10
|
||||
halo_y=-30~30
|
||||
[/teleport_sparkle_1_frame]
|
||||
[teleport_sparkle_2_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=0
|
||||
halo_y=-40~40
|
||||
[/teleport_sparkle_2_frame]
|
||||
[teleport_sparkle_3_frame]
|
||||
duration=800
|
||||
halo=halo/teleport-[9,8,1~9].png
|
||||
halo_x=-10
|
||||
halo_y=-30~30
|
||||
[/teleport_sparkle_3_frame]
|
||||
[frame]
|
||||
image="misc/blank-hex.png:300"
|
||||
[/frame]
|
||||
[frame]
|
||||
image="units/undead-necromancers/ancient-lich-magic-[3~1].png:[300,100*2]"
|
||||
[/frame]
|
||||
[/animation]
|
||||
#enddef
|
||||
|
||||
[unit_type]
|
||||
|
29
data/campaigns/Descent_Into_Darkness/units/Necrophage2.cfg
Normal file
29
data/campaigns/Descent_Into_Darkness/units/Necrophage2.cfg
Normal file
@ -0,0 +1,29 @@
|
||||
#textdomain wesnoth-did
|
||||
# Same as normal, except advances to Ghast Necron
|
||||
[unit_type]
|
||||
id=Necrophage Necron
|
||||
[base_unit]
|
||||
id=Necrophage
|
||||
[/base_unit]
|
||||
advances_to=Ghast Necron
|
||||
hide_help=yes
|
||||
do_not_list=yes
|
||||
hitpoints=55
|
||||
[abilities]
|
||||
{ABILITY_FEEDING}
|
||||
{ABILITY_STARVING}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=claws
|
||||
description=_"claws"
|
||||
icon=attacks/claws-undead.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_POISON}
|
||||
{WEAPON_SPECIAL_DRAIN}
|
||||
[/specials]
|
||||
[/attack]
|
||||
[/unit_type]
|
@ -486,6 +486,31 @@
|
||||
|
||||
############## MALIN KESHAR ABILITIES ##############
|
||||
|
||||
#define ABILITY_ENLIGHTENED
|
||||
[teleport]
|
||||
id=did_enlightened
|
||||
name= _ "enlightened"
|
||||
female_name= _ "female^enlightened"
|
||||
description= _ "This unit can teleport between mushroom groves."
|
||||
[tunnel]
|
||||
id=did_enlightened_teleport
|
||||
[source]
|
||||
terrain=*^Emf*,*^Tf*
|
||||
formula="unit = teleport_unit or not unit where unit = unit_at(loc)"
|
||||
[/source]
|
||||
|
||||
[target]
|
||||
terrain=*^Emf*,*^Tf*
|
||||
formula="not unit_at(loc)"
|
||||
[/target]
|
||||
|
||||
[filter]
|
||||
ability=did_enlightened
|
||||
[/filter]
|
||||
[/tunnel]
|
||||
[/teleport]
|
||||
#enddef
|
||||
|
||||
#define WEAPON_SPECIAL_VITALIZE1
|
||||
[heal_on_hit]
|
||||
id=did_vitalize1
|
||||
@ -1006,6 +1031,87 @@
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
############## NECRON GHOUL ABILITIES ##############
|
||||
|
||||
#define WEAPON_SPECIAL_GHOULFICATION
|
||||
[plague]
|
||||
id=ghoulfication
|
||||
name= _ "ghoulfication"
|
||||
description= _ "When a unit is killed by this attack, it turns into a ghoul."
|
||||
type=Ghoul
|
||||
[/plague]
|
||||
#enddef
|
||||
|
||||
#define ABILITY_STARVING
|
||||
[dummy]
|
||||
id=did_starving
|
||||
name= _ "starving"
|
||||
name_inactive= _ "starving"
|
||||
description= _ "This unit loses 1 hitpoint every turn."
|
||||
description_inactive= _ "This unit loses 1 hitpoint every turn."
|
||||
[/dummy]
|
||||
#enddef
|
||||
|
||||
#define DID_STARVING
|
||||
[event]
|
||||
name=new turn
|
||||
first_time_only=no
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
ability=did_starving
|
||||
[/filter]
|
||||
variable=runit
|
||||
[/store_unit]
|
||||
|
||||
[harm_unit]
|
||||
[filter]
|
||||
ability=did_starving
|
||||
[/filter]
|
||||
|
||||
amount=1
|
||||
animate=no
|
||||
kill=no
|
||||
[/harm_unit]
|
||||
|
||||
[floating_text]
|
||||
x,y=$runit.x,$runit.y
|
||||
color=255,0,0
|
||||
# wmllint: markcheck off
|
||||
text=1
|
||||
# wmllint: markheck on
|
||||
[/floating_text]
|
||||
|
||||
{CLEAR_VARIABLE runit}
|
||||
[/event]
|
||||
#enddef
|
||||
|
||||
#define ABILITY_MASOCHISM1
|
||||
[leadership]
|
||||
id=masochism1
|
||||
value="(50 * (1 - hitpoints / max_hitpoints))"
|
||||
cumulative=no
|
||||
name= _ "masochism"
|
||||
female_name= _ "female^masochism"
|
||||
description= _ "This unit gains up to 50% damage as its hitpoints are reduced."
|
||||
affect_self=yes
|
||||
affect_adjacent=no
|
||||
[/leadership]
|
||||
#enddef
|
||||
|
||||
#define ABILITY_MASOCHISM2
|
||||
[leadership]
|
||||
id=masochism2
|
||||
value="(100 * (1 - hitpoints / max_hitpoints))"
|
||||
cumulative=no
|
||||
name= _ "masochism"
|
||||
female_name= _ "female^masochism"
|
||||
description= _ "This unit gains up to 100% damage as its hitpoints are reduced."
|
||||
affect_self=yes
|
||||
affect_adjacent=no
|
||||
[/leadership]
|
||||
#enddef
|
||||
|
||||
############## MISC ABILITIES ##############
|
||||
|
||||
#define ABILITY_DRUNK
|
||||
|
@ -1017,3 +1017,83 @@
|
||||
[/effect]
|
||||
[/advancement]
|
||||
#enddef
|
||||
|
||||
############## NECRON GHOUL ABILITIES ##############
|
||||
|
||||
#define AMLA_OPTION_MASOCHISM1
|
||||
[advancement]
|
||||
max_times=1
|
||||
id=necron_masochism1
|
||||
strict_amla=yes
|
||||
require_amla=ghast_resist,ghast_resist
|
||||
description= _ "Gain increasing damage as hitpoints are reduced"
|
||||
image=attacks/curse.png
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
[abilities]
|
||||
{ABILITY_MASOCHISM1}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total=15
|
||||
increase=15
|
||||
heal_full=yes
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=max_experience
|
||||
increase=25%
|
||||
[/effect]
|
||||
[/advancement]
|
||||
#enddef
|
||||
|
||||
#define AMLA_OPTION_MASOCHISM2
|
||||
[advancement]
|
||||
max_times=1
|
||||
id=necron_masochism2
|
||||
strict_amla=yes
|
||||
require_amla=necron_masochism1
|
||||
description= _ "Gain increasing damage as hitpoints are reduced"
|
||||
image=attacks/curse.png
|
||||
[effect]
|
||||
apply_to=new_ability
|
||||
[abilities]
|
||||
{ABILITY_MASOCHISM2}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=hitpoints
|
||||
increase_total=20
|
||||
increase=20
|
||||
heal_full=yes
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=max_experience
|
||||
increase=25%
|
||||
[/effect]
|
||||
[/advancement]
|
||||
#enddef
|
||||
|
||||
#define AMLA_OPTION_GHOULFICATION
|
||||
[advancement]
|
||||
max_times=1
|
||||
id=necron_ghoulfication
|
||||
strict_amla=yes
|
||||
require_amla=ghast_melee,ghast_melee
|
||||
description= _ "Gains the ability to turn enemies into ghouls"
|
||||
image=attacks/fangs.png
|
||||
[effect]
|
||||
apply_to=attack
|
||||
name=bite
|
||||
increase_damage=1
|
||||
[set_specials]
|
||||
{WEAPON_SPECIAL_GHOULFICATION}
|
||||
mode=append
|
||||
[/set_specials]
|
||||
[/effect]
|
||||
[effect]
|
||||
apply_to=max_experience
|
||||
increase=40%
|
||||
[/effect]
|
||||
[/advancement]
|
||||
#enddef
|
||||
|
Loading…
x
Reference in New Issue
Block a user