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https://github.com/wesnoth/wesnoth
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Fix #2894
(cherry-picked from commit 0f267d0ede3e8479e1e68a171e74b0cc420da51d)
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@ -2,7 +2,8 @@
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# Editor time-of-day schedule definitions
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[editor_times]
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name= _ "None"
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#po: Describes a scenario in the editor that has not set a time of day schedule
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name= _ "time of day^None"
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id=empty
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[/editor_times]
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@ -452,7 +452,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
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} else if(shroud) {
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vision = _("Shroud");
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} else {
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vision = _("none");
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vision = _("vision^none");
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}
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if(game["mp_countdown"].to_bool()) {
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@ -461,7 +461,7 @@ game_info::game_info(const config& game, const config& game_config, const std::v
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<< game["mp_countdown_turn_bonus"].str() << "/"
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<< game["mp_countdown_action_bonus"].str();
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} else {
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time_limit = _("none");
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time_limit = _("time limit^none");
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}
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map_info = info_stream.str();
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@ -881,7 +881,7 @@ void addon_manager::on_addon_select(window& window)
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find_widget<styled_widget>(parent, "dependencies", false).set_label(!info->depends.empty()
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? make_display_dependencies(info->id, addons_, tracking_info_)
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: _("None"));
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: _("addon_dependencies^None"));
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std::string languages;
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@ -895,7 +895,7 @@ void addon_manager::on_addon_select(window& window)
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}
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}
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find_widget<styled_widget>(parent, "translations", false).set_label(!languages.empty() ? languages : _("None"));
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find_widget<styled_widget>(parent, "translations", false).set_label(!languages.empty() ? languages : _("translations^None"));
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const std::string& feedback_url = info->feedback_url;
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@ -271,7 +271,7 @@ void campaign_selection::pre_show(window& window)
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connect_signal_notify_modified(mods_menu, std::bind(&campaign_selection::mod_toggled, this, std::ref(window)));
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} else {
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mods_menu.set_active(false);
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mods_menu.set_label(_("None"));
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mods_menu.set_label(_("active_modifications^None"));
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}
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campaign_selected(window);
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@ -456,7 +456,7 @@ void mp_lobby::adjust_game_row_contents(const mp::game_info& game, grid* grid, b
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std::vector<std::string> mods = utils::split(game.mod_info);
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if(mods.empty()) {
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ss << _("None") << "\n";
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ss << _("active_modifications^None") << "\n";
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} else {
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for(const std::string& mod : mods) {
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ss << mod << "\n";
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@ -889,7 +889,7 @@ static config unit_weapons(reports::context & rc, const unit *attacker, const ma
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int base_damage = 0;
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int num_blows = 0;
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int chance_to_hit = 0;
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t_string weapon_name = _("None");
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t_string weapon_name = _("weapon^None");
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color_t dmg_color = font::weapon_color;
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if (context_unit_stats.weapon) {
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