UtBS S12: increase difficulty

This commit is contained in:
nemaara 2020-07-10 17:08:53 -04:00
parent 47b817d982
commit 60e615cc90

View File

@ -886,7 +886,7 @@
[redraw]
[/redraw]
# create 3 bugs
# create 3/4/5 bugs
[fire_event]
name=create_minion
[/fire_event]
@ -896,6 +896,19 @@
[fire_event]
name=create_minion
[/fire_event]
#ifdef NORMAL
[fire_event]
name=create_minion
[/fire_event]
#endif
#ifdef HARD
[fire_event]
name=create_minion
[/fire_event]
[fire_event]
name=create_minion
[/fire_event]
#endif
[redraw]
[/redraw]
@ -931,15 +944,30 @@
{VARIABLE number_minions_to_spawn 2}
[/event]
[event]
name="turn $($turn_number+{ON_DIFFICULTY 4 3 3})"
name="turn $($turn_number+{ON_DIFFICULTY 5 4 3})"
delayed_variable_substitution=no
{VARIABLE number_minions_to_spawn 3}
[/event]
[event]
name="turn $($turn_number+{ON_DIFFICULTY 6 5 5})"
name="turn $($turn_number+{ON_DIFFICULTY 8 7 6})"
delayed_variable_substitution=no
{VARIABLE number_minions_to_spawn 4}
[/event]
[event]
name="turn $($turn_number+{ON_DIFFICULTY 14 12 10})"
delayed_variable_substitution=no
{VARIABLE number_minions_to_spawn 5}
[/event]
[event]
name="turn $($turn_number+{ON_DIFFICULTY 19 17 15})"
delayed_variable_substitution=no
{VARIABLE number_minions_to_spawn 6}
[/event]
[event]
name="turn $($turn_number+{ON_DIFFICULTY 25 23 21})"
delayed_variable_substitution=no
{VARIABLE number_minions_to_spawn 7}
[/event]
[/event]
[event]
@ -1144,7 +1172,7 @@
[/delay]
# Add two effects slow unit and damage it
# 1: do damage to unit (8/9/10 based on difficulty?-stops healing)
# 1: do damage to unit (9/12/15 based on difficulty?-stops healing)
# 2: slow unit
[sound]
name=squishy-strike.wav
@ -1155,10 +1183,10 @@
id=$victim_id
[/filter]
amount={ON_DIFFICULTY 10 11 12}
amount={ON_DIFFICULTY 9 12 15}
alignment=chaotic
damage_type=fire
kill=yes
kill=no
slowed=yes
[/harm_unit]