mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-27 01:46:23 +00:00
bumped version to 1.3.4+svn and changed server ports
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@ -9,17 +9,17 @@
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#define PACKAGE_NAME "Battle for Wesnoth"
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING "Battle for Wesnoth 1.3.4"
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#define PACKAGE_STRING "Battle for Wesnoth 1.3.4+svn"
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME "wesnoth"
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/* Define to the version of this package. */
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#define PACKAGE_VERSION "1.3.4"
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#define PACKAGE_VERSION "1.3.4+svn"
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/* Version number of package */
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#define VERSION "1.3.4"
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#define VERSION "1.3.4+svn"
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/* The default server for this version */
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#define WESNOTH_DEFAULT_SERVER "server.wesnoth.org:15000"
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#define WESNOTH_DEFAULT_SERVER "server.wesnoth.org:14998"
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@ -6,10 +6,10 @@
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AC_PREREQ([2.57])
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define([WESNOTH_VERSION],[1.3.4])
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define([WESNOTH_VERSION],[1.3.4+svn])
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dnl define([DEFAULT_SERVER],[server.wesnoth.org])
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define([DEFAULT_SERVER],[server.wesnoth.org:15000])
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define([DEFAULT_SERVER],[server.wesnoth.org:14998])
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AC_INIT([Battle for Wesnoth], WESNOTH_VERSION, [isaac@warp.es], [wesnoth])
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@ -37,11 +37,11 @@
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[game_config]
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[server]
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name=_"Official Wesnoth Server"
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address=server.wesnoth.org:15000
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address=server.wesnoth.org:14998
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[/server]
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[server]
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name=_"Alternate Wesnoth Server"
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address=games.tuxfamily.org:15000
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address=games.tuxfamily.org:14998
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[/server]
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base_income=2
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@ -2,6 +2,23 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.4+svn:
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* Campaigns
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* Campaigns
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* Language and translations
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* Updated translations:
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* Map editor
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* User interface
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* Unit changes and balancing
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* Miscellaneous and bugfixes
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Version 1.3.4:
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* Campaigns
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* Two Brothers
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@ -17,19 +34,19 @@ Version 1.3.4:
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Sovereign and another one into a Slurbow for variety .
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* In "The Lost General", fixed the bug that made the undead leader unable
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to recruit.
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* The Rise of Wesnoth
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* The outlaws in the campaign (not elsewhere in the game) can now level up
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to level 3.
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* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
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* Eastern Invasion
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* The difficulty of "Northern Outpost" has been reduced by making the
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villages spawn less outlaws.
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* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
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all the XP he might get in "Northern Outpost".
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* Descent into Darkness
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* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
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the bug that made the Foolish Heroes all have 30 hitpoints and a broken
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dialog in the same scenario have all been fixed.
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* The Rise of Wesnoth
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* The outlaws in the campaign (not elsewhere in the game) can now level up
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to level 3.
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* Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
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* Eastern Invasion
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* The difficulty of "Northern Outpost" has been reduced by making the
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villages spawn less outlaws.
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* Changed the way Owaec joins the protagonist in "Two Paths". Now he keeps
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all the XP he might get in "Northern Outpost".
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* Descent into Darkness
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* The unknown unit type (Royal Swordsman) bug in "Forever and ever, amen",
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the bug that made the Foolish Heroes all have 30 hitpoints and a broken
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dialog in the same scenario have all been fixed.
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* Graphics
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* Changed how the edges of the map are drawn, making small maps display
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@ -4,7 +4,7 @@
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#else
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# define VERSION "1.3.4"
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# define VERSION "1.3.4+svn"
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# define PACKAGE "wesnoth"
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# ifndef LOCALEDIR
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# define LOCALEDIR "translations"
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