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https://github.com/wesnoth/wesnoth
synced 2025-04-25 16:53:52 +00:00
Fixed bug with ctrl-s to save inserting an 's' into the textbox.
Made it so that strings will be stripped of whitespace at the ends when loading config files. Added in Caranha's new unit descriptions.
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@ -3,7 +3,7 @@ name=Arch Mage
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image=arch-mage.png
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hitpoints=58
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movement_type=smallfoot
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movement=5
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movement=6
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experience=220
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level=3
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alignment=neutral
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=28
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usage=fighter
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unit_description="Cuttle Fish are giantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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[attack]
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name=tentacles
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type=impact
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@ -3,13 +3,14 @@ name=Duelist
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image=human-duelist.png
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hitpoints=44
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movement_type=elusivefoot
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movement=6
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movement=7
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experience=120
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level=2
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alignment=neutral
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advanceto=null
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cost=40
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usage=mixed fighter
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unit_description="The Duelist is a master on the art of swordplay. His skills with the rapier allow him to attack and parry with only one hand, while wielding a pistol in his other hand to hit distant foes."
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[attack]
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name=rapier
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type=blade
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@ -3,7 +3,7 @@ name=Dwarvish Berserker
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image=dwarf-fighter.png
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hitpoints=48
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movement_type=mountainfoot
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movement=5
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movement=6
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experience=500
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level=3
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alignment=neutral
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@ -11,6 +11,7 @@ advanceto=null
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cost=100
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ability=leadership
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usage=fighter
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unit_description="The dwarves are an ancient race of powerful fighters. Their berserker can wield a battle axe in a deadly manner, or throw himself into a mad frenzy that forgoes all defense to double his attack power, or even throw knives to hit his enemies from a distance. Besides all that, the mighty presence of the dwarvish berserker inspires the troops of lower level around him, giving them a boost in their attacks."
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[attack]
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name=battle axe
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type=blade
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@ -3,7 +3,7 @@ name=Dwarvish Lord
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image=dwarf-warrior.png
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hitpoints=80
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movement_type=mountainfoot
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movement=5
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movement=8
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experience=500
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level=3
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alignment=neutral
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@ -11,6 +11,7 @@ advanceto=null
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cost=100
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ability=leadership
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usage=fighter
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unit_description="The dwarvish lord is the king under the mountains. His skill with the battle axe is unparalled, and he is able to even hit enemies that are far away from him. His prowesses inspires units of lower level around him, making them fight better."
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[attack]
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name=battle axe
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type=blade
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=Duelist
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cost=18
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usage=fighter
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unit_description="Fencers are trained in the fine arts of the swordplay. While their rapier is a light weapon, they can use it quick and deadly. Wielding a dagger in their offhand, they can also parry all kinds of attacks quite deftly."
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[attack]
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name=rapier
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type=blade
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@ -11,6 +11,7 @@ advanceto=null
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cost=100
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ability=leadership
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usage=fighter
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unit_description="The great leaders of the human armies, generals are responsible for the protection of large and/or important areas in the human kingdoms. The generals can coordinate the attacks of level 1 and 2 units, increasing their fighting efficiency."
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[attack]
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name=sword
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type=blade
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=50
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usage=scout
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unit_description="Half lion, half bird, these majestic creatures dominate the skies of the world. Wary of other intelligent races, they should not be disturbed without a good reason."
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[attack]
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name=claws
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type=pierce
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=54
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usage=scout
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unit_description="Only a few of the already nature-loving elves are able to make a friendship bond with the mighty gryphons. Those who do can ride these flying beasts, discovering the whole new world of the skies."
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[attack]
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name=claws
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type=pierce
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@ -3,13 +3,14 @@ name=Halbardier
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image=human-halbardier.png
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hitpoints=52
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movement_type=smallfoot
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movement=5
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movement=6
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experience=60
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level=2
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alignment=neutral
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advanceto=Royal Guard
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cost=22
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usage=fighter
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unit_description="The best among the swordsmen are choosen to become halberdiers. Thought a little slower then the sword, their weapon can strike deadly blows."
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[attack]
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name=halbard
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type=pierce
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@ -11,6 +11,7 @@ advanceto=general
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cost=35
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ability=leadership
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usage=fighter
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unit_description="Able at swords and crossbows, the lieutenant leads small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around him."
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[attack]
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name=sword
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type=blade
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=30
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usage=scout
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unit_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
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[attack]
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name=sword
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type=blade
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@ -11,6 +11,7 @@ alignment=chaotic
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advanceto=null
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cost=60
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usage=scout
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unit_description="Mountain Trolls are distant relatives to the regular trolls found among the orcish raiding bands. There are even more dangerous than their already strong cousins but, luckly, usually do not venture very far from their rocky lairs."
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[attack]
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name=club
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type=impact
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=11
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usage=fighter
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unit_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
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[attack]
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name=trident
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type=pierce
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=30
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usage=fighter
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unit_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
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[attack]
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name=sword
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type=blade
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@ -10,7 +10,7 @@ alignment=chaotic
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advanceto=Orcish Crossbow
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cost=15
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usage=archer
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unit_desc="The Archer is considered by many orcs to be a lesser caste of warrior, for attacking his enemies from a distance. Howerver, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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unit_description="The Archer is considered by many orcs to be a lesser caste of warrior, for attacking his enemies from a distance. Howerver, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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[attack]
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name=bow
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type=pierce
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@ -10,7 +10,7 @@ alignment=chaotic
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advanceto=null
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cost=24
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usage=archer
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unit_description="The orcish crossbow tries to compensate his lack of skill with the raw power of his weapon. While he is not as effective as the elvish marksmen in long range combat, he is quite sturdier and can handle himself a little better in close quarters."
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unit_description="The orcish crossbow tries to compensate his lack of skill with the raw power of his weapon. While he is not as effective as the elvish marksmen in long range combat, he is sturdier and can handle himself a little better in close combat."
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[attack]
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name=crossbow
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type=pierce
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@ -10,27 +10,17 @@ alignment=chaotic
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advanceto=Orcish Warrior
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cost=12
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usage=fighter
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desc_unit="The Orcish Grunt makes the base of the orcish forces. Although slower than human or elven fighters, the grunt can deliver much more powerful blows, and take more hits before falling."
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unit_description="The Orcish Grunt makes the base of the orcish forces. Although slower than human or elven fighters, the grunt can deliver much more powerful blows, and take more hits before falling."
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[attack]
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name=sword
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type=blade
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range=short
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damage=9
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number=2
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[frame]
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begin=-100
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end=100
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image=orcish-grunt-attack.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[sound]
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time=-150
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sound=groan.wav
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sound_miss=null
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[/sound]
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[/attack]
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[/unit]
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@ -10,7 +10,7 @@ alignment=chaotic
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advanceto=Orcish Warlord
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cost=22
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usage=fighter
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unit_desc="Having mastered the art of dual sword fighting, the Orcish Warrior is highly respected among the orcs, and highly feared by his foes. His only weakness is the inability to wield bows."
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unit_description="Having mastered the art of dual sword fighting, the Orcish Warrior is highly respected among the orcs, and highly feared by his foes. His only weakness is the inability to wield bows."
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[attack]
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name=sword
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type=blade
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@ -11,6 +11,7 @@ advanceto=null
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cost=110
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ability=leadership
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usage=fighter
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unit_description="A noble at birth, the princess has learned swordplay with the greatest generals, and battle tatics with the greatest sages, making her both a great combatant and leader. All the units of lower level around the princess will fight better due to her shining presence."
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[attack]
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name=sword
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type=blade
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@ -3,13 +3,14 @@ name=Royal Guard
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image=human-royalguard.png
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hitpoints=60
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movement_type=smallfoot
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movement=5
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movement=7
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experience=500
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level=3
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alignment=neutral
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advanceto=null
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cost=35
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usage=fighter
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unit_description="Members of the Royal Guard are hand picked among the strongest and sturdiest of the army. The loyalty deploys them whenever only on critical situations and, so far, they have always succeeded in the job at hand."
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[attack]
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name=sword
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type=blade
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=16
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usage=scout
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unit_description="Using the lightest of armour and the fastest of horses, scouts are employed by most human armies to find out what dangers lie ahead."
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[attack]
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name=sword
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type=blade
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@ -10,6 +10,7 @@ alignment=chaotic
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advanceto=null
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cost=80
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usage=fighter
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unit_description="The Sea Serpent is a gigantic monster, capable of capsizing boats by itself."
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[attack]
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name=fangs
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type=pierce
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=null
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cost=50
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usage=scout
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unit_description="Shhhh! The gryphon is sleeping! You'd better not wake it up!"
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[attack]
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name=claws
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type=pierce
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@ -10,6 +10,7 @@ alignment=neutral
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advanceto=Halbardier
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cost=15
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usage=fighter
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unit_description="The swordsman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
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[attack]
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name=sword
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type=blade
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@ -14,7 +14,7 @@ unit_description="Trolls are strong, brutal humanoid monsters that have the amaz
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usage=fighter
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[attack]
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name=club
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type=impact
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type=impact
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range=short
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damage=14
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number=2
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@ -12,6 +12,7 @@
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*/
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#include <algorithm>
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#include <cassert>
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#include <cctype>
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#include <fstream>
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#include <iostream>
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#include <stack>
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@ -444,7 +445,7 @@ void config::read(const std::string& data,
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} else if(c == '\n' && !in_quotes) {
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state = IN_ELEMENT;
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elements.top()->values.insert(
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std::pair<std::string,std::string>(var,value));
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std::pair<std::string,std::string>(var,strip(value)));
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var = "";
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value = "";
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} else {
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@ -512,6 +513,14 @@ std::vector<std::string> config::split(const std::string& val)
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return res;
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}
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std::string& config::strip(std::string& str)
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{
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str.erase(str.begin(),std::find_if(str.begin(),str.end(),isgraph));
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str.erase(std::find_if(str.rbegin(),str.rend(),isgraph).base(),str.end());
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return str;
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}
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bool config::has_value(const std::string& values, const std::string& val)
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{
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const std::vector<std::string>& vals = split(values);
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@ -56,6 +56,7 @@ struct config
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std::map<std::string,std::vector<config*> > children;
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static std::vector<std::string> split(const std::string& val);
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static std::string& strip(std::string& str);
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static bool has_value(const std::string& values, const std::string& val);
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void clear();
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@ -707,6 +707,8 @@ int show_dialog(display& disp, SDL_Surface* image,
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bool first_time = true;
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for(;;) {
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pump_events();
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int mousex, mousey;
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const int mouse_flags = SDL_GetMouseState(&mousex,&mousey);
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@ -814,8 +816,6 @@ int show_dialog(display& disp, SDL_Surface* image,
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}
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}
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}
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pump_events();
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}
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return -1;
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lastDelete_(false), lastBackspace_(false)
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{
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std::fill(previousKeyState_,
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previousKeyState_+CHAR_LENGTH,false);
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previousKeyState_+CHAR_LENGTH,true);
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static const SDL_Rect area = {0,0,1024,768};
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height_ = font::draw_text(NULL,area,font_size,font::NORMAL_COLOUR,
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"ABCD",0,0).h;
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