TDG: update Saurian Juvenile sprites (#9945)
Updating the sprites for the saurian juvenile in TDG, and added a bobbing standing animation. Colorset of the Saurians respects the ColorMap of the Saurians with some exceptions in the clothing.
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.9 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 1.0 KiB |
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@ -251,18 +251,22 @@
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# SAURIAN CIVILIANS
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#############################
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#define SPAWN_JUVENILE X Y
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{VARIABLE_OP image rand "saurian1.png,saurian2.png,saurian3.png,saurian4.png"}
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{VARIABLE_OP image rand "juvenile,juvenile_backpack,juvenile_cloaked,juvenile_devotee"}
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{GENERIC_UNIT 9 (Saurian Juvenile) {X} {Y}}
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{ADD_MODIFICATION(
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[object]
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{EFFECT new_animation (
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[standing_anim]
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base_score=99 {FRAME image="units/civilian/$image"}
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start_time=0
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base_score=99
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[frame]
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image="units/saurian-juvenile/$image-bob[1~6].png:200"
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[/frame]
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[/standing_anim]
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)}
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{EFFECT new_animation (
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[movement_anim]
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base_score=99 {FRAME image="units/civilian/$image"}
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base_score=99 {FRAME image="units/saurian-juvenile/$image.png"}
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[/movement_anim]
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)}
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[/object]
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@ -1,9 +1,10 @@
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#textdomain wesnoth-tdg
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[unit_type]
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id=Saurian Juvenile
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name= _ "Saurian Juvenile"
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race=lizard
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image="units/civilian/saurian1.png"
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image="units/saurian-juvenile/juvenile.png"
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alignment=chaotic
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hitpoints=18
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cost=5
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