TDG: update Saurian Juvenile sprites (#9945)

Updating the sprites for the saurian juvenile in TDG, and added a bobbing standing animation. Colorset of the Saurians respects the ColorMap of the Saurians with some exceptions in the clothing.
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Refumee 2025-02-26 19:27:10 +01:00 committed by GitHub
parent 55c7b474b4
commit 63409f7492
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34 changed files with 9 additions and 4 deletions

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@ -251,18 +251,22 @@
# SAURIAN CIVILIANS # SAURIAN CIVILIANS
############################# #############################
#define SPAWN_JUVENILE X Y #define SPAWN_JUVENILE X Y
{VARIABLE_OP image rand "saurian1.png,saurian2.png,saurian3.png,saurian4.png"} {VARIABLE_OP image rand "juvenile,juvenile_backpack,juvenile_cloaked,juvenile_devotee"}
{GENERIC_UNIT 9 (Saurian Juvenile) {X} {Y}} {GENERIC_UNIT 9 (Saurian Juvenile) {X} {Y}}
{ADD_MODIFICATION( {ADD_MODIFICATION(
[object] [object]
{EFFECT new_animation ( {EFFECT new_animation (
[standing_anim] [standing_anim]
base_score=99 {FRAME image="units/civilian/$image"} start_time=0
base_score=99
[frame]
image="units/saurian-juvenile/$image-bob[1~6].png:200"
[/frame]
[/standing_anim] [/standing_anim]
)} )}
{EFFECT new_animation ( {EFFECT new_animation (
[movement_anim] [movement_anim]
base_score=99 {FRAME image="units/civilian/$image"} base_score=99 {FRAME image="units/saurian-juvenile/$image.png"}
[/movement_anim] [/movement_anim]
)} )}
[/object] [/object]

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@ -1,9 +1,10 @@
#textdomain wesnoth-tdg #textdomain wesnoth-tdg
[unit_type] [unit_type]
id=Saurian Juvenile id=Saurian Juvenile
name= _ "Saurian Juvenile" name= _ "Saurian Juvenile"
race=lizard race=lizard
image="units/civilian/saurian1.png" image="units/saurian-juvenile/juvenile.png"
alignment=chaotic alignment=chaotic
hitpoints=18 hitpoints=18
cost=5 cost=5