diff --git a/data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg b/data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg index 701901259b7..546aa3788f4 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg @@ -25,7 +25,9 @@ {ABILITY_INITIATIVE} [/abilities] usage=fighter - description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE} + description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can aid those around her in the art of combat." + {NOTE_LEADERSHIP} + {NOTE_INITIATIVE} die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=sword @@ -120,7 +122,10 @@ {ABILITY_INITIATIVE} [/abilities] usage=fighter - description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL} + description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can aid those around her in the art of combat."{SPECIAL_NOTES} + {NOTE_LEADERSHIP} + {NOTE_INITIATIVE} + {NOTE_MAGICAL} die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=sword diff --git a/data/campaigns/Heir_To_The_Throne/units/Commander.cfg b/data/campaigns/Heir_To_The_Throne/units/Commander.cfg index 2d440c042c1..9dc22ed49bc 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Commander.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Commander.cfg @@ -92,7 +92,8 @@ image="units/konrad-commander-leading.png:300" [/frame] [/leading_anim] - description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP} + description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES} + {NOTE_LEADERSHIP} {DEFENSE_ANIM_RANGE "units/konrad-commander-bow-defend.png" "units/konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged} [variation] @@ -101,7 +102,9 @@ hide_help=yes cost=60 {LEADING_ANIM "units/konrad-commander-scepter-leading.png" "units/konrad-commander-scepter.png" 17,-22} - description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL} + description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle." + {NOTE_LEADERSHIP} + {NOTE_MAGICAL} [attack] name=sceptre of fire # the sceptre of fire always has the 're' writing, this is intentional! diff --git a/data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg b/data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg index 9c73e30b2fa..3d301f0d22c 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Dark_Queen.cfg @@ -16,7 +16,8 @@ {AMLA_DEFAULT} cost=35 usage=fighter - description= _ "The evil queen Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL} + description= _ "The evil queen Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands." + {NOTE_MAGICAL} die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} {DEFENSE_ANIM "units/human-queen-defend2.png" "units/human-queen-defend1.png" {SOUND_LIST:HUMAN_FEMALE_HIT} } [attack] diff --git a/data/campaigns/Heir_To_The_Throne/units/Fighter.cfg b/data/campaigns/Heir_To_The_Throne/units/Fighter.cfg index b5830f0dcf2..662d7185fd5 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Fighter.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Fighter.cfg @@ -57,7 +57,8 @@ variation_id=sceptre hide_help=yes cost=38 - description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However, they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL} + description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However, they have the potential to become great warriors one day." + {NOTE_MAGICAL} [attack] name=sceptre of fire # the sceptre of fire always has the 're' writing, this is intentional! diff --git a/data/campaigns/Heir_To_The_Throne/units/Lord.cfg b/data/campaigns/Heir_To_The_Throne/units/Lord.cfg index a04f32acc22..9f2fb7b5071 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Lord.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Lord.cfg @@ -106,7 +106,8 @@ image="units/konrad-lord-leading.png:300" [/frame] [/leading_anim] - description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP} + description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units." + {NOTE_LEADERSHIP} {DEFENSE_ANIM_RANGE "units/konrad-lord-bow-defend.png" "units/konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged} [variation] {HTTT_LORD -scepter} @@ -114,7 +115,9 @@ hide_help=yes cost=85 {LEADING_ANIM "units/konrad-lord-scepter-leading.png" "units/konrad-lord-scepter.png" -16,-21} - description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL} + description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units." + {NOTE_LEADERSHIP} + {NOTE_MAGICAL} {DEFENSE_ANIM_FILTERED "units/konrad-lord-scepter-defend.png" "units/konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} ( [filter_second_attack] name=sceptre of fire diff --git a/data/campaigns/Heir_To_The_Throne/units/Princess.cfg b/data/campaigns/Heir_To_The_Throne/units/Princess.cfg index 8b86f9aac02..9ffefbfd781 100644 --- a/data/campaigns/Heir_To_The_Throne/units/Princess.cfg +++ b/data/campaigns/Heir_To_The_Throne/units/Princess.cfg @@ -25,7 +25,9 @@ {ABILITY_INITIATIVE} [/abilities] usage=fighter - description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE} + description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence." + {NOTE_LEADERSHIP} + {NOTE_INITIATIVE} die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=sword @@ -80,7 +82,10 @@ {ABILITY_INITIATIVE} [/abilities] usage=fighter - description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL} + description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence." + {NOTE_LEADERSHIP} + {NOTE_INITIATIVE} + {NOTE_MAGICAL} die_sound={SOUND_LIST:HUMAN_FEMALE_DIE} [attack] name=sword diff --git a/data/campaigns/Heir_To_The_Throne/utils/abilities.cfg b/data/campaigns/Heir_To_The_Throne/utils/abilities.cfg index e57359b8f37..f1ab13251ab 100644 --- a/data/campaigns/Heir_To_The_Throne/utils/abilities.cfg +++ b/data/campaigns/Heir_To_The_Throne/utils/abilities.cfg @@ -14,6 +14,8 @@ [/firststrike] #enddef -#define SPECIAL_NOTES_INITIATIVE -_" -• This unit's grasp of melee tactics allows adjacent allies to strike the first blow even when defending."#enddef +#define NOTE_INITIATIVE +[special_note] + note=_"This unit's grasp of melee tactics allows adjacent allies to strike the first blow even when defending." +[/special_note] +#enddef