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TSG S01 Capture village
On EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.
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# Add a useful village on 'trivial' difficulty'.
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# Add a useful village on 'trivial' difficulty'.
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#ifdef EASY
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#ifdef EASY
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{MODIFY_TERRAIN Gg^Vh 13 23}
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{MODIFY_TERRAIN Gg^Vh 13 23}
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[capture_village]
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side=2
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x,y=13,23
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[/capture_village]
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#endif
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#endif
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# Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties.
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# Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties.
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