Some minor non-playable scenario tweaks

This commit is contained in:
James Spencer 2005-04-03 04:54:02 +00:00
parent c2c61db905
commit 64eeddcc72
4 changed files with 51 additions and 15 deletions

View File

@ -59,7 +59,6 @@
name=prestart
{PLACE_IMAGE (items/pine2.png) 13 12}
{HERO (Outlaw Queen) (Jessica in Hiding) ( _ "Jessica in Hiding") 4 19 16}
[teleport]
[filter]
@ -79,14 +78,22 @@
[event]
name=start
[move_unit_fake]
type=Outlaw Queen
gender=female
x=22,21,20,19
y=16,17,16,16
[/move_unit_fake]
{HERO (Outlaw Queen) (Jessica in Hiding) ( _ "Jessica in Hiding") 4 19 16}
[scroll_to_unit]
description=Jessica in Hiding
x=19
y=16
[/scroll_to_unit]
[delay]
time=1500
[/delay]
[message]
description=Lord Logalmier
image="portraits/The_Rise_of_Wesnoth/logalmier.png"

View File

@ -59,13 +59,14 @@
description=Minister Edmond
[/recall]
[teleport]
[store_unit]
variable=haldric_s
kill=yes
[filter]
description=Prince Haldric
description=Prince Haldric
[/filter]
x=11
y=7
[/teleport]
[/store_unit]
[teleport]
[filter]
description=Lady Jessica
@ -134,12 +135,39 @@
[event]
name=start
[scroll_to_unit]
description=Prince Haldric
x=11
y=7
description=Lady Jessica
x=8
y=5
[/scroll_to_unit]
[move_unit_fake]
type=$haldric_s.type
x=12,13,13,13,13,12,11,11
y=10,10,9,8,7,6,6,7
[/move_unit_fake]
[set_variable]
name=haldric_s.facing
value=reverse
[/set_variable]
[set_variable]
name=haldric_s.x
value=11
[/set_variable]
[set_variable]
name=haldric_s.y
value=7
[/set_variable]
[unstore_unit]
variable=haldric_s
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE haldric_s}
[delay]
time=2500
time=1250
[/delay]
[message]

View File

@ -4,7 +4,7 @@
name= _ "The Midlands"
map_data="{maps/The_Rise_of_Wesnoth/The_Midlands}"
{TURNS 45 42 39}
{scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg}
{DAWN}

View File

@ -129,8 +129,9 @@
x=11
y=7
[/scroll_to_unit]
[delay]
time=1500
time=1250
[/delay]
[message]