merge trunk 2007-01-06T11:38:54Z!koraq@xs4all.nl..2007-01-12T23:09:05Z!jeremy.rosen@enst-bretagne.fr

This commit is contained in:
Mark de Wever 2007-01-12 23:41:30 +00:00
parent 372cf02a31
commit 65b8978065
414 changed files with 28602 additions and 26971 deletions

View File

@ -53,12 +53,16 @@ Version 1.3-svn:
* added peaks to the impassable mountains
* unit art
* added a recruit animation for Skeleton
* added death animations for Orcish Assassin and Grunt, and Undead Ghoul
* changed name on Dwarvish Warrior art files to Dwarvish Steelclad, to conform
to unit .cfg file name
* new undead axes icons
* fix gryphon not being in the center of their hex
* Fixed incorrect WML in some units causing female variations to use male
* language and i18n:
* new/updated man pages:
* updated translations: British English, Dutch, French, German, Italian,
Russian, Swedish
* updated translations: British English, Dutch, Estonian, French, German, Italian,
Russian, Slovak, Swedish
* fixed huge list of spelling mistakes in the en_US version
* allow sighted messages to be translated with correct plural form (bug #8161)
* multiplayer
@ -75,7 +79,8 @@ Version 1.3-svn:
settings previously ignored in multiplayer
* maps:
* new multiplayer maps: The Manzivan Traps
* revised maps: Blitz
* revised maps: Blitz, Sablestone Delta, Sulla's Ruins
* made the AI recruit less scouts by setting the village_per_scout parameter
* Python AI
* Added various input validations
* Set Python errors upon error
@ -100,6 +105,7 @@ Version 1.3-svn:
* healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
* new units
* added the Armageddon Drake (not used in any mainline eras)
* added dwarvish walking corpse/soulless variations
* added a generic macro to have a standard filter for all idle anim
* user interface
* use "Save Replay" instead of "Save Game" when asking to save a replay
@ -122,9 +128,15 @@ Version 1.3-svn:
(patch #605)A
* changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
* fix the completion when controlling multiple sides (bug #8101, patch #653)
* add a friend list in MP lobby, they will display a special icon in lobby,
* added a friend list in MP lobby, they will display a special icon in lobby,
and you can be warned when they join the lobby even when not receiving
lobby joins
* added an option to specify what you want to see as joins: all, friends,
none
* added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list
* if you choose to sort the lobby list your current login name will be
displayed on the top of the list
* added option to have random time of day in begin of multiplayer game
* WML engine
* added prerecruit event that takes place after the unit is created but
@ -189,6 +201,7 @@ Version 1.3-svn:
* better handling of SDL_ListModes return code (no user impact)
* first turn of a game is saved again (fixes bug #7909 and bug #8117)
* reduce CPU usage by removing calls to SDL_GetTicks for idle animations
* changed network thread management to be more scalable
Version 1.2:
* campaigns:

View File

@ -56,7 +56,7 @@ A curer can cure a unit of poison, although that unit will receive no additional
id=regenerates
name= _ "regenerates"
description= _ "Regenerates:
The unit will heal itself 8 hp per turn. If it is poisoned, it will remove the poison instead of healing."
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
affect_self=yes
poison=cured
[/regenerate]

View File

@ -43,6 +43,7 @@ Slainte
Svetac
Johanna Manninen (lohari)
Tristan Millner (tatmf)
EEL (EELuminatus)
*
Gideon Chia (Deonjo)
John-Robert Funck (XJaPaN)
@ -588,6 +589,7 @@ Josef Reidinger (qk)
Pauli Nieminen (coren/suokko)
Jonas Lihnell (Roze)
Miguel Zapico (elricz)
Priit Laes (plaes)
"
[/about]

View File

@ -457,7 +457,7 @@ name=moveto
[/filter]
[message]
description=Konrad
message= _ "They are destroying our home!"
message= _ "Oh no! They are destroying our home!"
[/message]
[message]
description=Delfador

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@ -651,14 +651,9 @@ name=prestart
name=elf_entered_water
value=0
[/set_variable]
[set_variable]
name=test_counter
value=0
[/set_variable]
[set_variable]
name=immortal_hero
name=test_counter
value=0
[/set_variable]
@ -3226,35 +3221,24 @@ first_time_only=no
[filter]
description=Zhul
[/filter]
kill=yes
kill=no
variable=Zhul_var
[/store_unit]
[set_variable]
name=temp
value=$Zhul_var.type
[/set_variable]
[store_unit]
[filter]
x,y=$Zhul_var.x,$Zhul_var.y
[/filter]
kill=yes
variable=Zhul_statue
[/store_unit]
[if]
[variable]
name=temp
equals="Desert Druid"
[/variable]
[then]
{PUT_IMG items/desert-elvish-druid-statue.png 52 15}
[/then]
[else]
{PUT_IMG items/desert-elvish-shyde-statue.png 52 15}
[/else]
[/if]
{CLEAR_VARIABLE temp}
{VARIABLE Zhul_statue.description "Zhul_statue"}
{VARIABLE Zhul_statue.status.stone "on"}
[unstore_unit]
variable=Zhul_statue
[/unstore_unit]
[/then]
[/if]
@ -4060,12 +4044,14 @@ message= _ "That was just an apparition, but if we meet again I will make her pa
[/then]
[/if]
[removeitem]
x,y=52,15
[/removeitem]
[kill]
description=Zhul_statue
animate=no
fire_event=no
[/kill]
[unstore_unit]
find_vacant=yes
find_vacant=no
variable=Zhul_var
[/unstore_unit]
@ -4130,39 +4116,6 @@ message= _ "Peace Zhul, we can discuss theology later. We still have work to do.
[/then]
[/if]
# A bug seems to cause Zhul to die after this event happens
# this flag prevents Zhul from dying
[set_variable]
name=immortal_hero
value=1
[/set_variable]
[/event]
# if Zhul causes the immortal_hero variable to be set to 1, her death event
# should reset it back to 0. But just in case it doesn't, this event
# resets the variable at the start of the next turn
[event]
name=new turn
first_time_only=no
[if]
[variable]
name=immortal_hero
numerical_equals=1
[/variable]
[then]
[set_variable]
name=immortal_hero
value=0
[/set_variable]
[/then]
[/if]
[/event]
# Event 9: Meeting and Death of Tanstafaal

View File

@ -14,7 +14,7 @@
alignment=neutral
cost=17
usage=fighter
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer to live around coastal waters, preying on both humans and animals."
[attack]
name=claws
description= _"claws"

View File

@ -64,7 +64,8 @@ symbol_image=lava
id=lava
name= _ "Lava"
char=y
aliasof=S
mvt_alias=+ul
def_alias=-ul
submerge=0.4
unit_height_adjust=-4
[/terrain]

View File

@ -4,10 +4,101 @@
{terrain-graphics}
{./adjacent_custom.cfg}
# These three take care that no transitions of dirt, road etc are drawn over the
# custom lava (so that we can then draw some lava transitions over those
# terrains).
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=33
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava2
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=50
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
2
. .
1
. .
.
"
[tile]
pos=1
type=!y
[/tile]
[tile]
pos=2
type=y
[image]
layer=-50
name=lava3
[/image]
no_flag=custom_lava
set_flag=custom_lava
[/tile]
probability=100
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
{TERRAIN_ADJACENT_CUSTOM -400 y !yW lava custom_lava}
{TERRAIN_ADJACENT_PREC -150 z !zCNhKx desert}
{TERRAIN_ADJACENT_PREC -150 x !xCNhKz desert}
{TERRAIN_ADJACENT_PREC -182 y !y lava}
{TERRAIN_ADJACENT_PREC -182 ^ !^&ur cave-floor1}
{TERRAIN_ADJACENT_PREC -150 % !%ur cave-floor1}

View File

@ -1,17 +1,17 @@
GGwwwGwwYGwwwGGccG[WW
cGGGGGw1wGGGGGcGGGGYW
GYccccGoGccccGGccWroo
GGGGcooGoocGGGGccWwrr
GGccGGcccGGwwGGGGrror
GGGGcooGoocGGGcccWwrr
GGccGGcccGGwGGGGGrror
ccGGccGGGGwGGcccWrwrr
ccGcGcGpccGGcGGoWWDWw
ckDGG[oWGGGoGG[YccWWo
cWoETTuGGhocmTGGThWW[
TWGGGGGkmGGcGGGGGGWWT
cWuWE[ETGwEwcE[oToTWo
[WGoWoEEGwcwGTE[WWGW[
oWThTG[GccEGGkETEEuWc
TWWGGGGTGcGhmGGGGGGWT
cWoETTuGGhokmTGGThWW[
TWGGGGGkmGGkGGGGGGWWT
cWuWE[ETGwhckE[oToTWo
[WGoWoEEGccwGTE[WWGW[
oWThTG[GkkhGGkETEEuWc
TWWGGGGTGkGhmGGGGGGWT
[WWcTYGGmooGGWE[TGokc
oWWWco[GGGGcGpocGcDcc
wrDrWcGccGGGcGGcGGGcc
@ -21,4 +21,4 @@ rowWccccGcccooocccGYG
oYrGcGGccGcGG2GGcGccG
WWGGGcGGGwGGwwwGGwGGc
WW[WcGGwwwwGYwGGwwwwG
ccWWWwGwWWWwwGWWWWGwW
ccWWWwGwWWWwwGWWWWGwW

View File

@ -12,6 +12,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -20,6 +23,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -36,6 +36,9 @@ description= _ "Players must maneuver their units through the divisive terrain o
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -44,6 +47,9 @@ description= _ "Players must maneuver their units through the divisive terrain o
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -12,6 +12,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -20,6 +23,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -12,6 +12,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -21,6 +24,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -16,6 +19,9 @@
fog=yes
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -38,6 +38,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=1
controller=human
@ -46,6 +49,9 @@
[/side]
[side]
[ai]
villages_per_scout=8
[/ai]
side=2
canrecruit=1
controller=human

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
canrecruit=1
controller=human
@ -17,6 +20,9 @@
user_team_name= _ "teamname^North"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=2
canrecruit=1
controller=human
@ -24,6 +30,9 @@
user_team_name= _ "teamname^East"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=3
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
canrecruit=1
controller=human
@ -15,6 +18,9 @@
user_team_name= _ "teamname^North"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=2
canrecruit=1
controller=human
@ -22,6 +28,9 @@
user_team_name= _ "teamname^East"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=3
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=12
[/ai]
side=1
canrecruit=1
controller=human
@ -15,6 +18,9 @@
user_team_name= _ "teamname^North"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=2
canrecruit=1
controller=human
@ -22,6 +28,9 @@
user_team_name= _ "teamname^East"
[/side]
[side]
[ai]
villages_per_scout=12
[/ai]
side=3
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=1
controller=human
@ -15,6 +18,9 @@
user_team_name= _ "teamname^Team 1"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=1
controller=human
@ -22,6 +28,9 @@
user_team_name= _ "teamname^Team 2"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=1
controller=human
@ -29,6 +38,9 @@
user_team_name= _ "teamname^Team 2"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=1
controller=human

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=1
controller=human
@ -17,6 +20,9 @@
user_team_name= _ "teamname^East"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=1
controller=human
@ -24,6 +30,9 @@
user_team_name= _ "teamname^West"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=1
controller=human
@ -31,6 +40,9 @@
user_team_name= _ "teamname^West"
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=west
user_team_name= _ "teamname^West"
@ -15,6 +18,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=east
user_team_name= _ "teamname^East"
@ -22,6 +28,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=west
user_team_name= _ "teamname^West"
@ -29,6 +38,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=east
user_team_name= _ "teamname^East"

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -18,6 +21,9 @@
gold=75
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -26,6 +32,9 @@
gold=75
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -34,6 +43,9 @@
gold=75
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=south-west
user_team_name= _ "teamname^South-West"

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -18,6 +21,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -26,6 +32,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -34,6 +43,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=north-west
user_team_name= _ "teamname^North-West"

View File

@ -8,21 +8,33 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=1
controller=human

View File

@ -16,6 +16,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=north-west
user_team_name= _ "teamname^North-West"
@ -23,6 +26,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -30,6 +36,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -37,6 +46,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=north-west
user_team_name= _ "teamname^North-West"

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=north
user_team_name= _ "teamname^North"
@ -15,6 +18,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=south
user_team_name= _ "teamname^South"
@ -22,6 +28,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=south
user_team_name= _ "teamname^South"
@ -29,6 +38,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=north
user_team_name= _ "teamname^North"

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
team_name=west
user_team_name= _ "teamname^West"
@ -17,6 +20,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
team_name=east
user_team_name= _ "teamname^East"
@ -24,6 +30,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
team_name=east
user_team_name= _ "teamname^East"
@ -31,6 +40,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
team_name=west
user_team_name= _ "teamname^West"

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=1
controller=human
@ -18,6 +21,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=1
controller=human
@ -26,6 +32,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=1
controller=human
@ -34,6 +43,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=1
controller=human

View File

@ -8,21 +8,33 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=1
controller=human
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=1
controller=human

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=20
[/ai]
side=1
canrecruit=1
controller=human
@ -15,6 +18,9 @@
user_team_name= _ "teamname^North"
[/side]
[side]
[ai]
villages_per_scout=20
[/ai]
side=2
canrecruit=1
controller=human
@ -22,6 +28,9 @@
user_team_name= _ "teamname^West"
[/side]
[side]
[ai]
villages_per_scout=20
[/ai]
side=3
canrecruit=1
controller=human
@ -29,6 +38,9 @@
user_team_name= _ "teamname^South-East"
[/side]
[side]
[ai]
villages_per_scout=20
[/ai]
side=4
canrecruit=1
controller=human
@ -36,6 +48,9 @@
user_team_name= _ "teamname^North-East"
[/side]
[side]
[ai]
villages_per_scout=20
[/ai]
side=5
canrecruit=1
controller=human

View File

@ -7,6 +7,9 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -14,6 +17,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -21,6 +27,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -28,6 +37,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -35,6 +47,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -42,6 +57,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=Team 2
user_team_name= _ "teamname^Team 2"

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -15,6 +18,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -22,6 +28,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -29,6 +38,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -36,6 +48,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -43,6 +58,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=Team 2
user_team_name= _ "teamname^Team 2"

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -15,6 +18,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -22,6 +28,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -29,6 +38,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -36,6 +48,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=north-east
user_team_name= _ "teamname^North-East"
@ -43,6 +58,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=south-west
user_team_name= _ "teamname^South-West"

View File

@ -307,7 +307,7 @@ c
{ON_PRESTART (
{SET_OBJECTIVES 0 (_ "Survive for 32 turns.") (_ "Hint: Learning the enemy spawnpoints and types helps alot.") (
{VICTORY_CONDITION (_ "Survival all enemy attacks.")}
{VICTORY_CONDITION (_ "Survive all enemy attacks.")}
{DEFEAT_CONDITION (_ "Death of your team leaders.")}
)}
)}
@ -330,7 +330,7 @@ c
)}
{ON_VICTORY (
{MESSAGE narrator (units/elves-wood/shyde.png) (Faery) (_ "Congratulations for surviving the map that so many people claim is impossible. Frankly, I don't got a clue to how you did it, so send me the replay by mail to: roze@roze.mine.nu. Thank You!")}
{MESSAGE narrator (units/elves-wood/shyde.png) (Faery) (_ "Congratulations for surviving the map that so many people claim is impossible. Frankly, I haven't got a clue as to how you did it, so send me the replay by mail to: roze@roze.mine.nu. Thank You!")}
)}
{ON_DEFEAT (
{MESSAGE narrator (units/undead/wraith.png) (Death) (_ "You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*")}

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=east
user_team_name= _ "teamname^East"
@ -18,6 +21,9 @@
gold=100
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=west
user_team_name= _ "teamname^West"
@ -26,6 +32,9 @@
gold=100
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=west
user_team_name= _ "teamname^West"
@ -34,6 +43,9 @@
gold=100
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=east
user_team_name= _ "teamname^East"
@ -42,6 +54,9 @@
gold=100
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=east
user_team_name= _ "teamname^East"
@ -50,6 +65,9 @@
gold=100
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=west
user_team_name= _ "teamname^West"

View File

@ -10,6 +10,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=24
[/ai]
side=1
team_name=south
user_team_name= _ "teamname^South"
@ -18,6 +21,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=2
team_name=north
user_team_name= _ "teamname^North"
@ -26,6 +32,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=3
team_name=north
user_team_name= _ "teamname^North"
@ -34,6 +43,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=4
team_name=south
user_team_name= _ "teamname^South"
@ -42,6 +54,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=5
team_name=south
user_team_name= _ "teamname^South"
@ -50,6 +65,9 @@
gold=150
[/side]
[side]
[ai]
villages_per_scout=24
[/ai]
side=6
team_name=north
user_team_name= _ "teamname^North"

View File

@ -8,6 +8,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=32
[/ai]
side=1
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -15,6 +18,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=2
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -22,6 +28,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=3
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -29,6 +38,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=4
team_name=Team 2
user_team_name= _ "teamname^Team 2"
@ -36,6 +48,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=5
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -43,6 +58,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=6
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -50,6 +68,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=7
team_name=Team 1
user_team_name= _ "teamname^Team 1"
@ -57,6 +78,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=32
[/ai]
side=8
team_name=Team 2
user_team_name= _ "teamname^Team 2"

View File

@ -17,6 +17,9 @@
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=36
[/ai]
side=1
team_name=north
user_team_name= _ "teamname^North"
@ -24,6 +27,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=2
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -31,6 +37,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=3
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -38,6 +47,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=4
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -45,6 +57,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=5
team_name=north
user_team_name= _ "teamname^North"
@ -52,6 +67,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=6
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -59,6 +77,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=7
team_name=south-east
user_team_name= _ "teamname^South-East"
@ -66,6 +87,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=8
team_name=south-west
user_team_name= _ "teamname^South-West"
@ -73,6 +97,9 @@
controller=human
[/side]
[side]
[ai]
villages_per_scout=36
[/ai]
side=9
team_name=north
user_team_name= _ "teamname^North"

View File

@ -25,7 +25,7 @@
{LABEL (_"Patch of forest") 10,14}
{TALK_ABOUT_LOC 10,14 (_"Now put an unwounded unit, preferably a fighter, in that patch of forest on the south-east of the island: a nice, defensible spot.")}
{STUDENT (_"Can one unit survive against all those enemies?")}
{TEACHER (_"With a little help, yes. If your move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself.")}
{TEACHER (_"With a little help, yes. If you move your Shaman next to the defending unit, it will heal it by 4 hitpoints per turn. Just be careful not to expose the Shaman to attack: it is fairly weak itself.")}
{PRINT (_"Move a unit (fighter if possible) to the patch of forest")}
[event]
name=moveto

View File

@ -12,6 +12,7 @@
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=dwarf
cost=33
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies.

View File

@ -12,6 +12,7 @@
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=dwarf
cost=46
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."

View File

@ -16,6 +16,7 @@
level=1
alignment=neutral
advanceto=Dwarvish Steelclad
undead_variation=dwarf
cost=16
usage=fighter
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."

View File

@ -13,6 +13,7 @@
level=1
alignment=neutral
advanceto=Dwarvish Stalwart
undead_variation=dwarf
cost=19
usage=fighter
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense.

View File

@ -13,6 +13,7 @@
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=dwarf
cost=54
usage=fighter
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."

View File

@ -12,6 +12,7 @@
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=dwarf
cost=60
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."

View File

@ -13,6 +13,7 @@
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=dwarf
cost=41
usage=fighter
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.

View File

@ -12,6 +12,7 @@
level=2
alignment=neutral
advanceto=Dwarvish Sentinel
undead_variation=dwarf
cost=32
usage=fighter
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.

View File

@ -12,6 +12,7 @@
level=2
alignment=neutral
advanceto=Dwarvish Lord
undead_variation=dwarf
cost=32
usage=fighter
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."

View File

@ -12,6 +12,7 @@
level=1
alignment=neutral
advanceto=Dwarvish Thunderguard
undead_variation=dwarf
cost=17
usage=mixed fighter
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."

View File

@ -11,6 +11,7 @@
level=2
alignment=neutral
advanceto=Dwarvish Dragonguard
undead_variation=dwarf
cost=30
usage=fighter
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.

View File

@ -12,6 +12,7 @@
level=1
alignment=neutral
advanceto=Dwarvish Berserker
undead_variation=dwarf
cost=19
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, paying little heed to how many wounds they may receive.

View File

@ -19,6 +19,49 @@
Special Notes:"+{SPECIAL_NOTES_POISON}
die_sound={SOUND_LIST:ORC_SMALL_DIE}
[death]
start_time=0
[frame]
duration=120
image="units/orcs/assassin-die-1.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-2.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-3.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-4.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-5.png"
[/frame]
[frame]
duration=80
image="units/orcs/assassin-die-6.png"
[/frame]
[frame]
duration=80
image="units/orcs/assassin-die-7.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-8.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-9.png"
[/frame]
[frame]
duration=100
image="units/orcs/assassin-die-10.png"
[/frame]
[/death]
{DEFENSE_ANIM "units/orcs/assassin-defend.png" "units/orcs/assassin.png" {SOUND_LIST:ORC_SMALL_HIT} }
[attack]
name=dagger

View File

@ -18,6 +18,41 @@
unit_description= _ "Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
get_hit_sound={SOUND_LIST:ORC_HIT}
die_sound={SOUND_LIST:ORC_DIE}
[death]
start_time=0
[frame]
duration=120
image="units/orcs/grunt-die-1.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-2.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-3.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-4.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-5.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-6.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-7.png"
[/frame]
[frame]
duration=120
image="units/orcs/grunt-die-8.png"
[/frame]
[/death]
[defend]
[frame]
begin=-150

View File

@ -30,6 +30,37 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
fire=90
cold=60
[/resistance]
[death]
start_time=0
[frame]
duration=80
image="units/undead/ghoul-die-1.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-2.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-3.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-4.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-5.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-6.png"
[/frame]
[frame]
duration=80
image="units/undead/ghoul-die-7.png"
[/frame]
[/death]
[attack]
name=claws
icon=attacks/claws-undead.png

View File

@ -127,5 +127,12 @@ die_sound={SOUND_LIST:ZOMBIE_HIT}
deep_water=4
[/movement_costs]
[/variation]
[variation]
variation_name=dwarf
{UNIT_BODY_SOULLESS zombie-dwarf dwarvishfoot 3 33}
[movement_costs]
deep_water=3
[/movement_costs]
[/variation]
[/unit]
#undef UNIT_BODY_SOULLESS

View File

@ -4,6 +4,7 @@ id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image="units/undead/{BASE_IMAGE}.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse-nozoc"
hitpoints={HP}
movement_type={MOVETYPE}
@ -18,10 +19,11 @@ unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by
Special Notes:"+{SPECIAL_NOTES_PLAGUE}
die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-attack.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
{DEFENSE_ANIM "units/undead/{BASE_IMAGE}-defend.png" "units/undead/{BASE_IMAGE}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
[resistance]
holy=200
[/resistance]
[comment]
[death]
[frame]
begin=0
@ -39,6 +41,7 @@ die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
image="units/undead/{BASE_IMAGE}-die-3.png"
[/frame]
[/death]
[/comment]
[attack]
name=touch
icon=attacks/touch-zombie.png
@ -126,5 +129,12 @@ die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
deep_water=4
[/movement_costs]
[/variation]
[variation]
variation_name=dwarf
{UNIT_BODY_WALKING_CORPSE zombie-dwarf dwarvishfoot 3 21}
[movement_costs]
deep_water=3
[/movement_costs]
[/variation]
[/unit]
#undef UNIT_BODY_WALKING_CORPSE

View File

@ -42,11 +42,11 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
[/death]
[attack]
name=battle axe
icon=attacks/battleaxe-undead.png
type=blade
range=melee
damage=11
number=4
icon=attacks/battleaxe.png
[animation]
[frame]
begin=-200

View File

@ -40,6 +40,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
[/death]
[attack]
name=axe
icon=attacks/axe-deathblade.png
type=blade
range=melee
damage=8

View File

@ -40,7 +40,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
[/death]
[attack]
name=axe
icon=attacks/battleaxe.png
icon=attacks/battleaxe-undead.png
type=blade
range=melee
damage=12

View File

@ -39,6 +39,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
[/death]
[attack]
name=axe
icon=attacks/axe-undead.png
type=blade
range=melee
damage=8

View File

@ -104,6 +104,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
[/resistance]
[attack]
name=axe
icon=attacks/axe-undead.png
type=blade
range=melee
damage=7

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