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https://github.com/wesnoth/wesnoth
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Ran wmlindent.
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@ -160,8 +160,8 @@
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# At start seen a mudcrawler is false
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{VARIABLE seen_mudcrawler "no"}
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# Whether Naru (scout hiding in a village) has been rescued yet
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{VARIABLE seen_naru "no"}
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# Whether Naru (scout hiding in a village) has been rescued yet
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{VARIABLE seen_naru "no"}
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# Can't end scenario until all elves have been rescued (5 events)
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{VARIABLE rescued_elves 0}
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@ -770,16 +770,16 @@
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[if]
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[variable]
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name=seen_naru
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equals="yes"
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equals="yes"
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[/variable]
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[then]
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# If we have Naru, spawn Nisa
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# If we have Naru, spawn Nisa
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[message]
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speaker=unit
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message= _ "Hey, Nisa, the rocks have stopped falling. You can come out now!"
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[/message]
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{NAMED_GENERIC_UNIT 1 "Desert Scout" $x1 $y1 "Nisa" (_"Nisa")}
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{ADD rescued_elves 1}
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{ADD rescued_elves 1}
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[+unit]
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gender=female
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[/unit]
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@ -790,10 +790,10 @@
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[/then]
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[else]
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{NAMED_GENERIC_UNIT 1 "Desert Scout" $x1 $y1 "Naru" (_"Naru")}
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[set_variable]
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name=seen_naru
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value="yes"
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[/set_variable]
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[set_variable]
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name=seen_naru
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value="yes"
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[/set_variable]
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[message]
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speaker=Naru
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message= _ "Is it safe to come out? I was so scared."
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@ -818,7 +818,6 @@
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[/if]
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[/event]
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# The following start and two capture events handle the discovery of
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# random elves in the outer villages. If the player captures a village
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# before an undead unit does, he has a chance of finding a random elf
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@ -1039,8 +1038,8 @@
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# Variables cleared :
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# $seen_mudcrawler, $rescued_elves
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# We're going to use this piece of WML in two different places without
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# a change, that's why it's placed within a macro
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# We're going to use this piece of WML in two different places without
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# a change, that's why it's placed within a macro
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#define DARKSORCERER_INTRO
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# Place the bad guy, give him proper gold and income
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[unit]
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@ -1373,7 +1372,7 @@
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# Clear variables
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{CLEAR_VARIABLE seen_mudcrawler}
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{CLEAR_VARIABLE rescued_elves}
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{CLEAR_VARIABLE seen_naru}
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{CLEAR_VARIABLE seen_naru}
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[/event]
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[event]
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@ -792,7 +792,7 @@
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[/if]
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[/event]
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#undef SCORPION_PLACEMENT
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#undef SCORPION_PLACEMENT
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[/event]
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#Encounter 1.5: Second Oasis, remind player of healing properties
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@ -1045,7 +1045,7 @@
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[/if]
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[/event]
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#undef OGRE_PLACEMENT
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#undef OGRE_PLACEMENT
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[/event]
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# These are related to the ogre ambush. A player unit being killed by an ogre,
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@ -1956,7 +1956,7 @@
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fire_event=no
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[/kill]
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#undef HOLY_WATER
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#undef HOLY_WATER
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[/event]
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#if Kaleh moves to north edge of map but outlaw leader isn't defeated
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@ -591,7 +591,6 @@
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#ifdef EASY
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{NOTRAIT_UNIT $unit.side (Walking Corpse) $|x1 $|y1}
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#endif
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[/then]
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[/if]
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@ -632,8 +631,7 @@
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name=event
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variable=camp_event
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[/insert_tag]
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{NEXT camp}
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{NEXT camp}
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{CLEAR_VARIABLE camps}
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{CLEAR_VARIABLE camp_event}
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[/event]
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@ -1526,72 +1526,72 @@
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# allow units around lake to look out over deep water
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# artificially increase sight for units walking around lake
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# TODO/FIXME: commented out because it invalidates undo on every move there.
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# [event]
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# name=moveto
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# first_time_only=no
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#
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# [filter]
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# x=19-41
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# y=3-22
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# side=1
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# [/filter]
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#
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# [set_variable]
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# name=x_left
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_left
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# add=-4
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# add=4
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# add=-3
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# add=3
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_x
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# format=$x_left-$x_right
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_y
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# format=$y_up-$y_down
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# [/set_variable]
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#
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# [remove_shroud]
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# x=$lake_x
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# y=$lake_y
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# side=1
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# [/remove_shroud]
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# [/event]
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# [event]
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# name=moveto
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# first_time_only=no
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#
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# [filter]
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# x=19-41
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# y=3-22
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# side=1
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# [/filter]
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#
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# [set_variable]
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# name=x_left
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_left
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# add=-4
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# value=$x1
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# [/set_variable]
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#
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# [set_variable]
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# name=x_right
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# add=4
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_up
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# add=-3
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# value=$y1
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# [/set_variable]
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#
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# [set_variable]
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# name=y_down
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# add=3
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_x
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# format=$x_left-$x_right
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# [/set_variable]
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#
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# [set_variable]
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# name=lake_y
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# format=$y_up-$y_down
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# [/set_variable]
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#
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# [remove_shroud]
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# x=$lake_x
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# y=$lake_y
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# side=1
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# [/remove_shroud]
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# [/event]
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# Event 6: Tentacles attack
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equals="female"
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[/variable]
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[then]
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#textdomain wesnoth
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#textdomain wesnoth
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{VARIABLE slowed_text ( _ "female^slowed")}
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[/then]
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[else]
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{VARIABLE slowed_text ( _ "slowed")}
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[/else]
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[/if]
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#textdomain wesnoth-utbs
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#textdomain wesnoth-utbs
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[unstore_unit]
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variable=elf_list[$victim_i]
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[set_variable]
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name=random_string
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rand="0..$($random_placement_locations.length - 1)"
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[/set_variable]
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[/set_variable]
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#enddef
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#define PLACE_UNITS_RANDOMLY NUMBER SIDE TYPE ID_STRING NAME_STRING TRAIT_WML
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