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Updating the campaign ability / weapon special descriptions...
...since they no longer need to have their first lines be their names.
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@ -7,10 +7,8 @@
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id=shock
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name= _ "shock"
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name_inactive= _ "shock"
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description= _ "Shock:
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When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
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description_inactive= _ "Shock:
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When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
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description= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
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description_inactive= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
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sub=1
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active_on=offense
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apply_to=opponent
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@ -10,8 +10,7 @@
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name= _ "elates Kalenz"
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female_name= _ "female^elates Kalenz"
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#TODO ESR
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description= _ "elates Kalenz:
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Through the special bond between Kalenz and Cleodil, she elates him to fight better.
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description= _ "Through the special bond between Kalenz and Cleodil, she elates him to fight better.
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Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
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affect_self=no
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[affect_adjacent]
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@ -34,8 +33,7 @@ Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
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id=heals_kalenz
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name= _"heals Kalenz +4"
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female_name=_"female^heals Kalenz +4"
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description=_"heals +4:
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If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn."
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description=_"If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn."
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affect_self=no
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poison=cured
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[affect_adjacent]
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@ -11,8 +11,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
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value=50
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
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description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -43,8 +42,7 @@ This unit can inspire own L0 or L1 units that are next to it, making them fight
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value=75
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -87,8 +85,7 @@ This unit can inspire own L0, L1, or L2 units that are next to it, making them f
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value=100
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cumulative=no
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name= _ "inspire"
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description= _ "Inspire:
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This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -4,8 +4,7 @@
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[skirmisher]
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id=distract
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
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description= _ "This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
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affect_self=no
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affect_allies=yes
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[affect_adjacent]
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@ -15,8 +15,7 @@
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affect_allies=yes
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name= _ "heals +4"
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female_name= _ "female^heals +4"
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description= _ "Heals +4:
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Allows the unit to heal adjacent allied units at the beginning of our turn.
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description= _ "Allows the unit to heal adjacent allied units at the beginning of our turn.
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A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
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A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
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@ -44,8 +43,7 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
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affect_allies=yes
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name= _ "heals +8"
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female_name= _ "female^heals +8"
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description= _ "Heals +8:
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This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
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description= _ "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
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A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
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A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
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