Updating the campaign ability / weapon special descriptions...

...since they no longer need to have their first lines be their names.
This commit is contained in:
J. Tyne 2012-10-26 17:25:09 +00:00
parent da6324d50a
commit 675dfa86e6
5 changed files with 10 additions and 20 deletions

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@ -7,10 +7,8 @@
id=shock
name= _ "shock"
name_inactive= _ "shock"
description= _ "Shock:
When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
description_inactive= _ "Shock:
When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
description= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
description_inactive= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
sub=1
active_on=offense
apply_to=opponent

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@ -10,8 +10,7 @@
name= _ "elates Kalenz"
female_name= _ "female^elates Kalenz"
#TODO ESR
description= _ "elates Kalenz:
Through the special bond between Kalenz and Cleodil, she elates him to fight better.
description= _ "Through the special bond between Kalenz and Cleodil, she elates him to fight better.
Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
affect_self=no
[affect_adjacent]
@ -34,8 +33,7 @@ Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
id=heals_kalenz
name= _"heals Kalenz +4"
female_name=_"female^heals Kalenz +4"
description=_"heals +4:
If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn."
description=_"If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of your turn."
affect_self=no
poison=cured
[affect_adjacent]

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@ -11,8 +11,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
value=50
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -43,8 +42,7 @@ This unit can inspire own L0 or L1 units that are next to it, making them fight
value=75
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -87,8 +85,7 @@ This unit can inspire own L0, L1, or L2 units that are next to it, making them f
value=100
cumulative=no
name= _ "inspire"
description= _ "Inspire:
This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw

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@ -4,8 +4,7 @@
[skirmisher]
id=distract
name= _ "distract"
description= _ "Distract:
This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
description= _ "This unit negates enemy Zones of Control around itself for allied units (but not for itself)."
affect_self=no
affect_allies=yes
[affect_adjacent]

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@ -15,8 +15,7 @@
affect_allies=yes
name= _ "heals +4"
female_name= _ "female^heals +4"
description= _ "Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.
description= _ "Allows the unit to heal adjacent allied units at the beginning of our turn.
A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
@ -44,8 +43,7 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_allies=yes
name= _ "heals +8"
female_name= _ "female^heals +8"
description= _ "Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
description= _ "This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."