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https://github.com/wesnoth/wesnoth
synced 2025-05-15 09:02:30 +00:00
Removed unused function mp::ui::set_selected_game.
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24d78af915
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@ -292,7 +292,6 @@ ui::ui(game_display& disp, const std::string& title, const config& cfg, chat& c,
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users_menu_(disp.video(), std::vector<std::string>(), false, -1, -1, NULL, &umenu_style),
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user_list_(),
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selected_game_(""),
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selected_user_(""),
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selected_user_changed_(false),
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@ -721,9 +720,6 @@ void ui::gamelist_updated(bool silent)
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u_elem.registered = utils::string_bool(user["registered"]);
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u_elem.game_id = user["game_id"];
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u_elem.location = user["location"];
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if (!u_elem.game_id.empty() && u_elem.game_id == selected_game_) {
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u_elem.state = SEL_GAME;
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}
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if (u_elem.name == preferences::login()) {
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u_elem.relation = ME;
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} else if (preferences::is_ignored(u_elem.name)) {
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@ -784,15 +780,6 @@ void ui::gamelist_updated(bool silent)
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set_user_menu_items(menu_strings);
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}
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void ui::set_selected_game(const std::string& game_id)
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{
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// reposition the player list to show the players in the selected game
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if (preferences::sort_list() && (selected_game_ != game_id)) {
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users_menu_.move_selection(0);
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}
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selected_game_ = game_id;
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}
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void ui::set_user_menu_items(const std::vector<std::string>& list)
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{
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users_menu_.set_items(list,true,true);
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@ -174,12 +174,6 @@ protected:
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/** Sets the result of this dialog, to be checked by get_result(). */
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result set_result(result res);
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/**
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* Sets the name of the selected game which is used to highlight the names
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* of the players which have joined this game.
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*/
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void set_selected_game(const std::string& game_name);
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/**
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* Called each time the gamelist_ variable is updated. May be
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* overridden by child classes to add custom gamelist behaviour.
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@ -233,8 +227,6 @@ private:
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std::vector<std::string> user_list_;
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std::string selected_game_;
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std::string selected_user_;
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bool selected_user_changed_;
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