From 6ae566de7578ea4dde4d8364f9e9c7171e57cbd5 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sun, 6 Dec 2009 09:56:49 +0000 Subject: [PATCH] Removed unused function mp::ui::set_selected_game. --- src/multiplayer_ui.cpp | 13 ------------- src/multiplayer_ui.hpp | 8 -------- 2 files changed, 21 deletions(-) diff --git a/src/multiplayer_ui.cpp b/src/multiplayer_ui.cpp index 8b00bfe8ca0..efe643fcddc 100644 --- a/src/multiplayer_ui.cpp +++ b/src/multiplayer_ui.cpp @@ -292,7 +292,6 @@ ui::ui(game_display& disp, const std::string& title, const config& cfg, chat& c, users_menu_(disp.video(), std::vector(), false, -1, -1, NULL, &umenu_style), user_list_(), - selected_game_(""), selected_user_(""), selected_user_changed_(false), @@ -721,9 +720,6 @@ void ui::gamelist_updated(bool silent) u_elem.registered = utils::string_bool(user["registered"]); u_elem.game_id = user["game_id"]; u_elem.location = user["location"]; - if (!u_elem.game_id.empty() && u_elem.game_id == selected_game_) { - u_elem.state = SEL_GAME; - } if (u_elem.name == preferences::login()) { u_elem.relation = ME; } else if (preferences::is_ignored(u_elem.name)) { @@ -784,15 +780,6 @@ void ui::gamelist_updated(bool silent) set_user_menu_items(menu_strings); } -void ui::set_selected_game(const std::string& game_id) -{ - // reposition the player list to show the players in the selected game - if (preferences::sort_list() && (selected_game_ != game_id)) { - users_menu_.move_selection(0); - } - selected_game_ = game_id; -} - void ui::set_user_menu_items(const std::vector& list) { users_menu_.set_items(list,true,true); diff --git a/src/multiplayer_ui.hpp b/src/multiplayer_ui.hpp index d832698af02..e00ff89eb3f 100644 --- a/src/multiplayer_ui.hpp +++ b/src/multiplayer_ui.hpp @@ -174,12 +174,6 @@ protected: /** Sets the result of this dialog, to be checked by get_result(). */ result set_result(result res); - /** - * Sets the name of the selected game which is used to highlight the names - * of the players which have joined this game. - */ - void set_selected_game(const std::string& game_name); - /** * Called each time the gamelist_ variable is updated. May be * overridden by child classes to add custom gamelist behaviour. @@ -233,8 +227,6 @@ private: std::vector user_list_; - std::string selected_game_; - std::string selected_user_; bool selected_user_changed_;