From 6b7d8c5a8de6e443b2075b1554cb4cdcf1cbd353 Mon Sep 17 00:00:00 2001 From: pentarctagon Date: Sun, 21 Jul 2024 22:30:40 -0500 Subject: [PATCH] changelog_entries --- changelog.md | 48 +++++++++++++++++++++++ changelog_entries/add_on_version_check.md | 2 - changelog_entries/ei_assorted_changes.md | 7 ---- changelog_entries/ei_scenario_bugfixes.md | 7 ---- changelog_entries/game_load_filter.md | 2 - changelog_entries/userdata.md | 3 -- 6 files changed, 48 insertions(+), 21 deletions(-) delete mode 100644 changelog_entries/add_on_version_check.md delete mode 100644 changelog_entries/ei_assorted_changes.md delete mode 100644 changelog_entries/ei_scenario_bugfixes.md delete mode 100644 changelog_entries/game_load_filter.md delete mode 100644 changelog_entries/userdata.md diff --git a/changelog.md b/changelog.md index 901501b6f23..1f39fe9d6c0 100644 --- a/changelog.md +++ b/changelog.md @@ -2,7 +2,45 @@ ### Add-ons client ### Add-ons server ### Campaigns + * Eastern Invasion + * fixed Gweddry having the wrong HP values + * fixed the king being neutral instead of lawful + * fixed "Dark Shape" from being neutral instead of chaotic + * the king can no longer wield the plague staff + * the king and generals can no longer recall undead veterans + * S04c: achievement now only triggers when escaping with all knights alive + * S11/S99: flying units can no longer enter prison cells via the river + * S12: fixed Dra-Nak (if present) having incorrect traits and portraits + * S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high + * S99: prisoners now escape if their jailers are killed ### Editor + * Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save. + * Rearrange menu order + * Add icon for the preferences menu item (used the preexisting settings.png icon) + * Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910) + * Show Save Scenario As only for Scenarios + * Use the settings.png icon for Preferences menu item + * Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445) + * Show warning when maps are saved in scenarios folder or vice versa (#8911) + * Unit List moved to Units menu from File menu to reduce some pressure from the latter. + * Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.) + * Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024) + * Time Schedule Editor + * Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog + * Change text boxes from inactive to uneditable. + * Code generation improvements + * Add copyright notice to tod_new_schedule + * Confirmation messages + * Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound) + * Unit Type Editor + * Confirmation messages + * New icons for the preview button (2 sets : preview image and preview sound) + * Add-on menu + * Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened. + * File Dialog + * Redesigned with new icons + * New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it. + * Extension checking and filename validation. (See #8911) ### Multiplayer ### Lua API ### Packaging @@ -11,8 +49,18 @@ * Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian ### Units ### User interface + * When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files. + * An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953) ### WML Engine + * max_value and min_value can now be used with most abilities + * Added unit hits and unit misses events ### Miscellaneous and Bug Fixes + * Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805) + * Fixed the Load Game dialog forgetting the filename filter when changing directory + * Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options + * Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers + * Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047) + * Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047) ## Version 1.19.1 ### Translations diff --git a/changelog_entries/add_on_version_check.md b/changelog_entries/add_on_version_check.md deleted file mode 100644 index 6bfc5017d68..00000000000 --- a/changelog_entries/add_on_version_check.md +++ /dev/null @@ -1,2 +0,0 @@ - ### Miscellaneous and Bug Fixes - * Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805) diff --git a/changelog_entries/ei_assorted_changes.md b/changelog_entries/ei_assorted_changes.md deleted file mode 100644 index 95b7e6a1b1d..00000000000 --- a/changelog_entries/ei_assorted_changes.md +++ /dev/null @@ -1,7 +0,0 @@ -### Campaigns - * Eastern Invasion - * fixed Gweddry having the wrong HP values - * fixed the king being neutral instead of lawful - * fixed "Dark Shape" from being neutral instead of chaotic - * the king can no longer wield the plague staff - * the king and generals can no longer recall undead veterans diff --git a/changelog_entries/ei_scenario_bugfixes.md b/changelog_entries/ei_scenario_bugfixes.md deleted file mode 100644 index 6bb0cb5360c..00000000000 --- a/changelog_entries/ei_scenario_bugfixes.md +++ /dev/null @@ -1,7 +0,0 @@ -### Campaigns - * Eastern Invasion - * S04c: achievement now only triggers when escaping with all knights alive - * S11/S99: flying units can no longer enter prison cells via the river - * S12: fixed Dra-Nak (if present) having incorrect traits and portraits - * S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high - * S99: prisoners now escape if their jailers are killed diff --git a/changelog_entries/game_load_filter.md b/changelog_entries/game_load_filter.md deleted file mode 100644 index aeb5665d876..00000000000 --- a/changelog_entries/game_load_filter.md +++ /dev/null @@ -1,2 +0,0 @@ - ### Miscellaneous and Bug Fixes - * Fixed the Load Game dialog forgetting the filename filter when changing directory diff --git a/changelog_entries/userdata.md b/changelog_entries/userdata.md deleted file mode 100644 index 525da2837dd..00000000000 --- a/changelog_entries/userdata.md +++ /dev/null @@ -1,3 +0,0 @@ - ### Miscellaneous and Bug Fixes - * Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options - * Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers