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https://github.com/wesnoth/wesnoth
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Please verify that headers are still self-contained after removing a dependency.
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@ -15,6 +15,7 @@
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#include "array.hpp"
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#include "array.hpp"
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#include "builder.hpp"
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#include "builder.hpp"
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#include "config.hpp"
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#include "log.hpp"
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#include "log.hpp"
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#include "pathutils.hpp"
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#include "pathutils.hpp"
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#include "terrain.hpp"
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#include "terrain.hpp"
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@ -13,14 +13,16 @@
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#ifndef BUILDER_H_INCLUDED
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#ifndef BUILDER_H_INCLUDED
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#define BUILDER_H_INCLUDED
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#define BUILDER_H_INCLUDED
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class config;
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#include "animated.hpp"
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#include "image.hpp"
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#include "image.hpp"
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#include "map.hpp"
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#include "map.hpp"
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#include "animated.hpp"
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#include "SDL.h"
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#include "SDL.h"
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#include <string>
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#include <map>
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#include <map>
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#include <set>
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#include <string>
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class config;
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/**
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/**
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* The class terrain_builder is constructed from a config object, and a gamemap
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* The class terrain_builder is constructed from a config object, and a gamemap
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@ -14,6 +14,8 @@
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#ifndef GAME_ERRORS_HPP_INCLUDED
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#ifndef GAME_ERRORS_HPP_INCLUDED
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#define GAME_ERRORS_HPP_INCLUDED
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#define GAME_ERRORS_HPP_INCLUDED
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#include <string>
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namespace game {
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namespace game {
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struct error {
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struct error {
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error() {}
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error() {}
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@ -13,9 +13,14 @@
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#ifndef HOTKEYS_HPP_INCLUDED
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#ifndef HOTKEYS_HPP_INCLUDED
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#define HOTKEYS_HPP_INCLUDED
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#define HOTKEYS_HPP_INCLUDED
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#include "events.hpp"
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#include "SDL.h"
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#include <string>
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#include <vector>
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class config;
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class config;
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class display;
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class display;
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#include "SDL.h"
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//the hotkey system allows hotkey definitions to be loaded from
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//the hotkey system allows hotkey definitions to be loaded from
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//configuration objects, and then detect if a keyboard event
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//configuration objects, and then detect if a keyboard event
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@ -2,7 +2,6 @@
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#define IMAGE_HPP_INCLUDED
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#define IMAGE_HPP_INCLUDED
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#include "map.hpp"
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#include "map.hpp"
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#include "unit.hpp"
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#include "sdl_utils.hpp"
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#include "sdl_utils.hpp"
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#include "SDL.h"
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#include "SDL.h"
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@ -13,14 +13,14 @@
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#ifndef REPLAY_H_INCLUDED
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#ifndef REPLAY_H_INCLUDED
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#define REPLAY_H_INCLUDED
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#define REPLAY_H_INCLUDED
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class display;
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class gamestatus;
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#include "config.hpp"
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#include "config.hpp"
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#include "gamestatus.hpp"
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#include "map.hpp"
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#include "map.hpp"
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#include "random.hpp"
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#include "random.hpp"
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#include "unit.hpp"
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#include "unit.hpp"
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class display;
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struct verification_manager
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struct verification_manager
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{
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{
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verification_manager(const unit_map& units);
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verification_manager(const unit_map& units);
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@ -1,10 +1,12 @@
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#ifndef TOOLTIPS_HPP_INCLUDED
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#ifndef TOOLTIPS_HPP_INCLUDED
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#define TOOLTIPS_HPP_INCLUDED
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#define TOOLTIPS_HPP_INCLUDED
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class CVideo;
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#include "SDL.h"
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#include "SDL.h"
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#include <string>
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class CVideo;
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namespace tooltips {
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namespace tooltips {
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struct manager
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struct manager
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@ -13,6 +13,8 @@
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#ifndef VARIABLE_H_INCLUDED
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#ifndef VARIABLE_H_INCLUDED
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#define VARIABLE_H_INCLUDED
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#define VARIABLE_H_INCLUDED
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#include <string>
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class config;
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class config;
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namespace game_events {
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namespace game_events {
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@ -18,6 +18,8 @@
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#include "textbox.hpp"
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#include "textbox.hpp"
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#include "widget.hpp"
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#include "widget.hpp"
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class display;
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namespace gui {
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namespace gui {
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/// A widget where the user may navigate through directories and choose
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/// A widget where the user may navigate through directories and choose
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