removed the #define show_dialog2 show_dialog in show_dialog.hpp...

...and cleanup the errors caused by that change
This commit is contained in:
Mark de Wever 2007-06-02 09:34:19 +00:00
parent 8f70633d65
commit 6cc4630c14
9 changed files with 18 additions and 20 deletions

View File

@ -113,7 +113,7 @@ void advance_unit(const game_data& info,
std::vector<gui::preview_pane*> preview_panes;
preview_panes.push_back(&unit_preview);
res = gui::show_dialog2(gui,NULL,_("Advance Unit"),
res = gui::show_dialog(gui,NULL,_("Advance Unit"),
_("What should our victorious unit become?"),
gui::OK_ONLY, &lang_options, &preview_panes);
}
@ -596,7 +596,7 @@ std::string load_game_dialog(display& disp, const config& game_config, const gam
if(show_replay != NULL)
options.push_back(gui::check_item(_("Show replay"),false));
const int res = gui::show_dialog2(disp,NULL,
const int res = gui::show_dialog(disp,NULL,
_("Load Game"),
_("Choose the game to load"),
gui::OK_CANCEL,&items,&preview_panes,"",NULL,-1,&options,-1,-1,NULL,&buttons,"",&sorter);

View File

@ -806,7 +806,7 @@ bool game_controller::new_campaign()
return false;
}
res = gui::show_dialog2(disp(),NULL,_("Campaign"),
res = gui::show_dialog(disp(),NULL,_("Campaign"),
_("Choose the campaign you want to play:"),
gui::OK_CANCEL,&campaign_names,&preview_panes);
@ -830,7 +830,7 @@ bool game_controller::new_campaign()
std::copy(difficulties.begin(),difficulties.end(),difficulty_options.begin());
}
const int res = gui::show_dialog2(disp(),NULL,_("Difficulty"),
const int res = gui::show_dialog(disp(),NULL,_("Difficulty"),
_("Select difficulty level:"),
gui::OK_CANCEL,&difficulty_options);
if(res == -1) {
@ -1316,7 +1316,7 @@ bool game_controller::change_language()
}
}
const int res = gui::show_dialog2(disp(),NULL,_("Language"),
const int res = gui::show_dialog(disp(),NULL,_("Language"),
_("Choose your preferred language:"),
gui::OK_CANCEL,&langs);
if(size_t(res) < langs.size()) {

View File

@ -260,7 +260,7 @@ namespace events{
}
if (items_sub.empty() == false) {
gui::show_dialog2(*gui_, NULL, "", title, gui::CLOSE_ONLY, &items_sub);
gui::show_dialog(*gui_, NULL, "", title, gui::CLOSE_ONLY, &items_sub);
button_flush = new input_blocker();
}
}
@ -344,7 +344,7 @@ namespace events{
std::vector<gui::preview_pane*> preview_panes;
preview_panes.push_back(&unit_preview);
selected = gui::show_dialog2(*gui_,NULL,_("Unit List"),"",
selected = gui::show_dialog(*gui_,NULL,_("Unit List"),"",
gui::OK_ONLY,&items,&preview_panes,
"",NULL,0,NULL,-1,-1,NULL,NULL,"",&sorter);
}
@ -433,7 +433,7 @@ namespace events{
items.push_back(str.str());
}
gui::show_dialog2(*gui_,NULL,"","",gui::CLOSE_ONLY,&items,
gui::show_dialog(*gui_,NULL,"","",gui::CLOSE_ONLY,&items,
NULL,"",NULL,0,NULL,-1,-1,NULL,NULL,"",&sorter);
}
@ -722,7 +722,7 @@ namespace events{
std::vector<gui::preview_pane*> preview_panes;
preview_panes.push_back(&unit_preview);
recruit_res = gui::show_dialog2(*gui_,NULL,_("Recruit"),
recruit_res = gui::show_dialog(*gui_,NULL,_("Recruit"),
_("Select unit:") + std::string("\n"),
gui::OK_CANCEL,&items,&preview_panes,"",NULL,-1,NULL,-1,-1,
NULL,NULL,"recruit_and_recall");
@ -872,7 +872,7 @@ namespace events{
std::vector<gui::preview_pane*> preview_panes;
preview_panes.push_back(&unit_preview);
res = gui::show_dialog2(*gui_,NULL,_("Recall"),
res = gui::show_dialog(*gui_,NULL,_("Recall"),
_("Select unit:") + std::string("\n"),
gui::OK_CANCEL,&options,
&preview_panes,"",NULL,-1,
@ -1316,7 +1316,7 @@ namespace events{
std::vector<gui::preview_pane*> preview_panes;
preview_panes.push_back(&unit_preview);
choice = gui::show_dialog2(*gui_,NULL,"",dsgettext(PACKAGE "-lib","Create Unit (Debug!)"),
choice = gui::show_dialog(*gui_,NULL,"",dsgettext(PACKAGE "-lib","Create Unit (Debug!)"),
gui::OK_CANCEL,&options,&preview_panes);
}

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@ -1343,7 +1343,7 @@ bool mouse_handler::attack_enemy_(unit_map::iterator attacker, unit_map::iterato
preview_panes.push_back(&attacker_preview);
preview_panes.push_back(&defender_preview);
res = gui::show_dialog2(*gui_,NULL,_("Attack Enemy"),
res = gui::show_dialog(*gui_,NULL,_("Attack Enemy"),
_("Choose weapon:")+std::string("\n"),
gui::OK_CANCEL,&items,&preview_panes,"",NULL,-1,NULL,-1,-1,
NULL,&buttons);

View File

@ -254,7 +254,7 @@ void wait::join_game(bool observe)
possible_sides);
preview_panes.push_back(&leader_selector);
const int res = gui::show_dialog2(disp(), NULL, "", _("Choose your side:"),
const int res = gui::show_dialog(disp(), NULL, "", _("Choose your side:"),
gui::OK_CANCEL, &choices, &preview_panes);
if(res < 0) {
set_result(QUIT);

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@ -219,7 +219,7 @@ turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg
}
const std::string msg = teams_[side_index].current_player() + " " + _("has left the game. What do you want to do?");
action = gui::show_dialog2(gui_,NULL,"",msg,gui::OK_ONLY,&options);
action = gui::show_dialog(gui_,NULL,"",msg,gui::OK_ONLY,&options);
}
//make the player an AI, and redo this turn, in case

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@ -1155,7 +1155,7 @@ void show_preferences_dialog(display& disp, const config& game_cfg)
std::vector<gui::preview_pane*> panes;
panes.push_back(&dialog);
gui::show_dialog2(disp,NULL,_("Preferences"),"",gui::CLOSE_ONLY,&items,&panes);
gui::show_dialog(disp,NULL,_("Preferences"),"",gui::CLOSE_ONLY,&items,&panes);
return;
} catch(preferences_dialog::video_mode_change_exception& e) {
switch(e.type) {
@ -1240,7 +1240,7 @@ bool show_video_mode_dialog(display& disp)
options.push_back(option.str());
}
const int result = gui::show_dialog2(disp,NULL,"",
const int result = gui::show_dialog(disp,NULL,"",
_("Choose Resolution"),
gui::OK_CANCEL,&options);
if(size_t(result) < resolutions.size() && resolutions[result] != current_res) {
@ -1397,7 +1397,7 @@ bool show_theme_dialog(display& disp)
std::vector<std::string> options = disp.get_theme().get_known_themes();
if(options.size()){
std::string current_theme=_("Saved Theme Preference: ")+preferences::theme();
action = gui::show_dialog2(disp,NULL,"",current_theme,gui::OK_CANCEL,&options);
action = gui::show_dialog(disp,NULL,"",current_theme,gui::OK_CANCEL,&options);
if(action >= 0){
preferences::set_theme(options[action]);
//it would be preferable for the new theme to take effect

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@ -180,8 +180,6 @@ int show_dialog(display &screen, surface image,
menu::style* menu_style=NULL
);
#define show_dialog2 show_dialog
void show_error_message(display &disp, std::string const &message);
network::connection network_send_dialog(display& disp, const std::string& msg, config& cfg, network::connection connection_num=0);

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@ -86,7 +86,7 @@ void combo::process_event()
if (!pressed())
return;
SDL_Rect const &loc = location();
set_selected_internal(gui::show_dialog2(*disp_, NULL, "", "", gui::MESSAGE, &items_,
set_selected_internal(gui::show_dialog(*disp_, NULL, "", "", gui::MESSAGE, &items_,
NULL, "", NULL, -1, NULL, loc.x, loc.y + loc.h));
}