Animation tweaks for poacher line.

This commit is contained in:
Richard Kettering 2006-11-04 11:18:13 +00:00
parent 6bd40a4b76
commit 6d3e2089f9
2 changed files with 76 additions and 16 deletions

View File

@ -19,7 +19,8 @@
unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
#Poachers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_FILTERED "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} range=melee }
{DEFENSE_ANIM_FILTERED "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} range=ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
@ -95,13 +96,18 @@
[/frame]
[frame]
begin=-250
end=-50
end=-100
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
begin=-50
begin=-100
end=0
image="units/human-outlaws/poacher-attack1.png"
image="units/human-outlaws/poacher-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/human-outlaws/poacher.png"
[/frame]
[/animation]
[animation]
@ -120,13 +126,18 @@
[/frame]
[frame]
begin=-250
end=-50
end=-100
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
begin=-50
begin=-100
end=0
image="units/human-outlaws/poacher-attack1.png"
image="units/human-outlaws/poacher-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/human-outlaws/poacher.png"
[/frame]
[/animation]
[/attack]

View File

@ -17,9 +17,10 @@
cost=27
usage=archer
unit_description= _ "Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
#Poachers are better than normal units at woods and swamps
#Trappers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_FILTERED "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} range=melee }
{DEFENSE_ANIM_FILTERED "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} range=ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
@ -44,7 +45,7 @@
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack.png"
image="units/human-outlaws/trapper-attack-melee.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
@ -63,7 +64,45 @@
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack.png"
image="units/human-outlaws/trapper-attack-melee.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/human-outlaws/trapper.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/trapper-attack-melee-2.png"
sound=dagger-swish.wav
[/frame]
[frame]
@ -95,12 +134,17 @@
[/frame]
[frame]
begin=-250
end=-50
end=-100
image="units/human-outlaws/trapper-attack2.png"
[/frame]
[frame]
begin=-50
begin=-100
end=0
image="units/human-outlaws/trapper-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]
@ -120,12 +164,17 @@
[/frame]
[frame]
begin=-250
end=-50
end=-100
image="units/human-outlaws/trapper-attack2.png"
[/frame]
[frame]
begin=-50
end=50
begin=-100
end=0
image="units/human-outlaws/trapper-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/human-outlaws/trapper.png"
[/frame]
[/animation]