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Animation tweaks for poacher line.
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@ -19,7 +19,8 @@
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unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
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#Poachers are better than normal units at woods and swamps
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM_FILTERED "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} range=melee }
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{DEFENSE_ANIM_FILTERED "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} range=ranged }
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[movement_costs]
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swamp_water=2
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[/movement_costs]
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@ -95,13 +96,18 @@
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[/frame]
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[frame]
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begin=-250
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end=-50
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end=-100
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image="units/human-outlaws/poacher-attack2.png"
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[/frame]
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[frame]
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begin=-50
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begin=-100
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end=0
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image="units/human-outlaws/poacher-attack1.png"
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image="units/human-outlaws/poacher-attack3.png"
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/human-outlaws/poacher.png"
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[/frame]
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[/animation]
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[animation]
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@ -120,13 +126,18 @@
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[/frame]
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[frame]
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begin=-250
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end=-50
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end=-100
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image="units/human-outlaws/poacher-attack2.png"
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[/frame]
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[frame]
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begin=-50
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begin=-100
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end=0
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image="units/human-outlaws/poacher-attack1.png"
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image="units/human-outlaws/poacher-attack3.png"
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/human-outlaws/poacher.png"
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[/frame]
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[/animation]
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[/attack]
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@ -17,9 +17,10 @@
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cost=27
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usage=archer
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unit_description= _ "Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
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#Poachers are better than normal units at woods and swamps
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#Trappers are better than normal units at woods and swamps
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM_FILTERED "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} range=melee }
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{DEFENSE_ANIM_FILTERED "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} range=ranged }
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[movement_costs]
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swamp_water=2
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[/movement_costs]
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@ -44,7 +45,7 @@
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/trapper-attack.png"
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image="units/human-outlaws/trapper-attack-melee.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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@ -63,7 +64,45 @@
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/trapper-attack.png"
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image="units/human-outlaws/trapper-attack-melee.png"
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sound=dagger-swish.wav
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/trapper.png"
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[/frame]
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[/animation]
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/trapper.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/trapper-attack-melee-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/trapper.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/trapper.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/trapper-attack-melee-2.png"
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sound=dagger-swish.wav
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[/frame]
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[frame]
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@ -95,12 +134,17 @@
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[/frame]
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[frame]
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begin=-250
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end=-50
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end=-100
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image="units/human-outlaws/trapper-attack2.png"
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[/frame]
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[frame]
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begin=-50
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begin=-100
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end=0
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image="units/human-outlaws/trapper-attack3.png"
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/human-outlaws/trapper.png"
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[/frame]
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[/animation]
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@ -120,12 +164,17 @@
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[/frame]
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[frame]
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begin=-250
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end=-50
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end=-100
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image="units/human-outlaws/trapper-attack2.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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begin=-100
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end=0
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image="units/human-outlaws/trapper-attack3.png"
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/human-outlaws/trapper.png"
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[/frame]
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[/animation]
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