Tested and fixed the terrain_liked key

This commit is contained in:
Mark de Wever 2007-01-21 10:56:41 +00:00
parent d2cd8bf7fa
commit 6f1e3e101a

View File

@ -134,8 +134,7 @@ int placing_score(const config& side, const gamemap& map, const gamemap::locatio
#ifdef TERRAIN_TRANSLATION_COMPATIBLE
const std::string& terrain_liked = side["terrain_liked"];
t_translation::t_list terrain;
//FIXME MdW untested
if(std::find(terrain_liked.begin(), terrain_liked.end(), ',') == terrain_liked.end()) {
if(std::find(terrain_liked.begin(), terrain_liked.end(), ',') != terrain_liked.end()) {
terrain = t_translation::read_list(terrain_liked, -1, t_translation::T_FORMAT_STRING);
} else {
terrain = t_translation::read_list(terrain_liked, 0, t_translation::T_FORMAT_LETTER);