From 6f1e3e101ab4aa2475c9cb0c5db2d868668a3be7 Mon Sep 17 00:00:00 2001 From: Mark de Wever Date: Sun, 21 Jan 2007 10:56:41 +0000 Subject: [PATCH] Tested and fixed the terrain_liked key --- src/play_controller.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/play_controller.cpp b/src/play_controller.cpp index e91e16f7c1d..c6247d86307 100644 --- a/src/play_controller.cpp +++ b/src/play_controller.cpp @@ -134,8 +134,7 @@ int placing_score(const config& side, const gamemap& map, const gamemap::locatio #ifdef TERRAIN_TRANSLATION_COMPATIBLE const std::string& terrain_liked = side["terrain_liked"]; t_translation::t_list terrain; - //FIXME MdW untested - if(std::find(terrain_liked.begin(), terrain_liked.end(), ',') == terrain_liked.end()) { + if(std::find(terrain_liked.begin(), terrain_liked.end(), ',') != terrain_liked.end()) { terrain = t_translation::read_list(terrain_liked, -1, t_translation::T_FORMAT_STRING); } else { terrain = t_translation::read_list(terrain_liked, 0, t_translation::T_FORMAT_LETTER);