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increased the HP of the Skeleton Archer from 30 to 31
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@ -27,8 +27,10 @@ Version 1.3.3+svn:
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* new translations: Lithuanian
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* new translations: Lithuanian
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* units
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* units
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* added a wolf "monster"
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* added a wolf "monster"
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* healthy units now can rest even when they move instead of having a double
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* balancing changes:
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bonus.
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* healthy units now can rest even when they move instead of having a
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double resting bonus.
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* increased the HP of the Skeleton Archer from 30 to 31
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* WML engine
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* WML engine
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* removed deprecated keys image_healing and image_halo_healing
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* removed deprecated keys image_healing and image_halo_healing
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* empty user_description now remains empty unless generate_description set
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* empty user_description now remains empty unless generate_description set
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@ -5,7 +5,7 @@
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image="units/undead-skeletal/archer.png"
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image="units/undead-skeletal/archer.png"
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ellipse="misc/ellipse"
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ellipse="misc/ellipse"
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{MAGENTA_IS_THE_TEAM_COLOR}
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=30
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hitpoints=31
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movement_type=undeadfoot
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movement_type=undeadfoot
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movement=5
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movement=5
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experience=35
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experience=35
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@ -60,10 +60,9 @@ Version 1.3.3+svn:
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* Restore search of no-team-only map labels.
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* Restore search of no-team-only map labels.
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* Unit changes and balancing
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* Unit changes and balancing
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* Units with the 'healthy' trait now rest even when they move (but not
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* Multiplayer
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attack/be attacked) instead of having a double resting bonus.
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* healthy units now can rest even when they move instead of having a double
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* Increased the HP of the Skeleton Archer from 30 to 31.
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bonus.
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* Miscellaneous and bugfixes
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* Miscellaneous and bugfixes
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
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* Fixed a lag in the path rendering when there is a lot of units (bug #9268)
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