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changelog_entries
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changelog.md
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changelog.md
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### Add-ons client
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### Add-ons server
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### Campaigns
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* Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
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### Editor
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* Fixed a crash in some cases after setting which direction a unit is facing.
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### Multiplayer
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### Lua API
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* Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
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### Packaging
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### Terrain
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* Improved handling of bluffs/gulch transitions with mountains and frozen terrain
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### Translations
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* Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
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### Units
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* Walking Corpse: arcane vulnerability reduced from 40% to 20%.
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* Soulless: arcane vulnerability reduced from 40% to 20%.
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* Skeletal Dragon stats were changed:
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* hitpoints from 171 to 98
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* cost from 288 to 160
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* fire resistance from -20% to 20%
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* jaw attack from 17x4 to 15x3
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* claw attack from 24x3 to 27x2
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### User interface
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* GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
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* Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
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* Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
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* Search filter should now be case-insensitive for more than just ASCII characters (#9328)
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* Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
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* Fixed the displayed team name not always matching the actual teams that players are on.
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### WML Engine
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* Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
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* rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
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* Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
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* GUI2 themes can now be provided by add-ons.
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* When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
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### Miscellaneous and Bug Fixes
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* A variety of issues have been fixed in the rewritten in-game Help browser.
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* Fixed the editor saving plain maps in a different folder than the game creation screen expects.
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## Version 1.19.4
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### Lua API
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### WML Engine
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* Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
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### Units
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* Walking Corpse: arcane vulnerability reduced from 40% to 20%.
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* Soulless: arcane vulnerability reduced from 40% to 20%.
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### Campaigns
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* Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
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### User interface
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GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
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### Lua API
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Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
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### User interface
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* Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
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@ -1,2 +0,0 @@
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### User interface
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* Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
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### User interface
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* Search filter should now be case-insensitive for more than just ASCII characters (#9328)
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### WML Engine
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* rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
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### Formula API
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* Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
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