Revert 2013-02-03T19:20:26Z!jt_coding@verizon.net (gradual delayed fog clearing).

Anonymissimus did not like it, and no one else expressed an opinion.
This commit is contained in:
J. Tyne 2013-03-09 21:34:42 +00:00
parent 2a5c3f5a11
commit 72087d8279

View File

@ -1003,8 +1003,8 @@ size_t undo_list::apply_shroud_changes() const
std::vector<map_location>::const_iterator step;
for (step = action.route.begin(); step != action.route.end(); ++step) {
// Clear the shroud, collecting new sighted events.
// (If the gradual clearing is too slow, change "false" to "true".)
if ( clearer.clear_unit(*step, tm, *action.view_info, false) ) {
// (This can be made gradual by changing "true" to "false".)
if ( clearer.clear_unit(*step, tm, *action.view_info, true) ) {
cleared_shroud = true;
erase_to = i + 1;
}