Fix dialog borders.

This commit is contained in:
Boldizsár Lipka 2014-07-22 19:34:08 +02:00
parent b484efb24b
commit 722f10b1f2

View File

@ -249,16 +249,16 @@ void dialog_frame::draw_border()
}
#ifdef SDL_GPU
top_.set_hscale(dim_.interior.w / top_.base_width());
video_.draw_texture(top_, dim_.interior.x, dim_.interior.y);
top_.set_hscale(float(dim_.interior.w )/ top_.base_width());
video_.draw_texture(top_, dim_.interior.x, dim_.exterior.y);
bot_.set_hscale(dim_.interior.w / bot_.base_width());
bot_.set_hscale(float(dim_.interior.w) / bot_.base_width());
video_.draw_texture(bot_, dim_.interior.x, dim_.interior.y + dim_.interior.h);
left_.set_vscale(dim_.interior.h / left_.base_height());
left_.set_vscale(float(dim_.interior.h) / left_.base_height());
video_.draw_texture(left_, dim_.exterior.x, dim_.interior.y);
right_.set_vscale(dim_.interior.h / right_.base_height());
right_.set_vscale(float(dim_.interior.h) / right_.base_height());
video_.draw_texture(right_, dim_.interior.x + dim_.interior.w, dim_.interior.y);
if(top_left_.null() || bot_left_.null() || top_right_.null() || bot_right_.null()) {