Eliminate a string variable...

...by assigning directly to a config::attibute_value.
This commit is contained in:
J. Tyne 2013-02-02 00:06:00 +00:00
parent 5a591dafcd
commit 72b7c9d94a

View File

@ -1456,7 +1456,8 @@ WML_HANDLER_FUNCTION(set_variable, /*event_info*/, cfg)
if(rand.empty() == false) {
assert(gameinfo);
std::string random_value;
// A default value in case something goes really wrong.
var = "";
std::string word;
std::vector<std::string> words;
@ -1535,18 +1536,14 @@ WML_HANDLER_FUNCTION(set_variable, /*event_info*/, cfg)
tmp += (ranges[i].second - ranges[i].first) + 1;
if (tmp > choice) {
if (ranges[i].first == 0 && ranges[i].second == 0) {
random_value = words[i];
var = words[i];
}
else {
tmp = (ranges[i].second - (tmp - choice)) + 1;
ss << tmp;
ss >> random_value;
var = (ranges[i].second - (tmp - choice)) + 1;
}
break;
}
}
var = random_value;
}