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fix bug #12289 - remove overly throw-happy code
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@ -64,7 +64,10 @@ void map_context::draw_terrain_actual(t_translation::t_terrain terrain,
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const gamemap::location& loc, bool one_layer_only)
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const gamemap::location& loc, bool one_layer_only)
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{
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{
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if (!map_.on_board_with_border(loc)) {
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if (!map_.on_board_with_border(loc)) {
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throw editor_action_exception("Attempted to draw terrain off the map");
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//requests for painting off the map are ignored in set_terrain anyway,
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//but ideally we should not have any
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LOG_ED << "Attempted to draw terrain off the map (" << loc << ")\n";
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return;
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}
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}
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t_translation::t_terrain old_terrain = map_.get_terrain(loc);
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t_translation::t_terrain old_terrain = map_.get_terrain(loc);
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if (terrain != old_terrain) {
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if (terrain != old_terrain) {
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