In attack dialog, use the same dash as elsewhere between damage-hits.

This commit is contained in:
Ali El Gariani 2010-06-13 15:18:41 +00:00
parent add65a795f
commit 7516fefad5

View File

@ -741,12 +741,12 @@ int mouse_handler::show_attack_dialog(const map_location& attacker_loc, const ma
atts << IMAGE_PREFIX << attw.icon() << COLUMN_SEPARATOR
<< font::BOLD_TEXT << attw_name << "\n"
<< att.damage << "-" << att.num_blows
<< att.damage << font::weapon_numbers_sep << att.num_blows
<< " " << att_weapon_special << "\n"
<< font::color2markup(att_cth_color) << att.chance_to_hit << "%"
<< COLUMN_SEPARATOR << font::weapon_details << "- " << range << " -" << COLUMN_SEPARATOR
<< font::BOLD_TEXT << defw_name << "\n"
<< def.damage << "-" << def.num_blows
<< def.damage << font::weapon_numbers_sep << def.num_blows
<< " " << def_weapon_special << "\n"
<< font::color2markup(def_cth_color) << def.chance_to_hit << "%"
<< COLUMN_SEPARATOR << IMAGE_PREFIX << defw.icon();