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In attack dialog, use the same dash as elsewhere between damage-hits.
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@ -741,12 +741,12 @@ int mouse_handler::show_attack_dialog(const map_location& attacker_loc, const ma
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atts << IMAGE_PREFIX << attw.icon() << COLUMN_SEPARATOR
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<< font::BOLD_TEXT << attw_name << "\n"
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<< att.damage << "-" << att.num_blows
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<< att.damage << font::weapon_numbers_sep << att.num_blows
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<< " " << att_weapon_special << "\n"
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<< font::color2markup(att_cth_color) << att.chance_to_hit << "%"
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<< COLUMN_SEPARATOR << font::weapon_details << "- " << range << " -" << COLUMN_SEPARATOR
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<< font::BOLD_TEXT << defw_name << "\n"
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<< def.damage << "-" << def.num_blows
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<< def.damage << font::weapon_numbers_sep << def.num_blows
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<< " " << def_weapon_special << "\n"
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<< font::color2markup(def_cth_color) << def.chance_to_hit << "%"
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<< COLUMN_SEPARATOR << IMAGE_PREFIX << defw.icon();
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