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https://github.com/wesnoth/wesnoth
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Fixed Dacyn's traits and gave the enemies a little less gold on hard.
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@ -73,6 +73,10 @@
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x=9
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y=16
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profile=portraits/dacyn.png
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random_traits=no
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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[/side]
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@ -110,7 +114,7 @@
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[/ai]
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team_name=undead
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user_team_name=_"Undead"
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{GOLD 40 60 120}
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{GOLD 40 60 100}
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{FLAG_VARIANT undead}
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{OUTPOST_AI_STUFF}
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[/side]
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@ -132,7 +136,7 @@
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team_name=undead
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user_team_name=_"Undead"
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{GOLD 50 70 140}
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{GOLD 50 70 120}
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{FLAG_VARIANT undead}
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{OUTPOST_AI_STUFF}
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[/side]
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@ -153,7 +157,7 @@
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canrecruit=yes
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team_name=undead
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user_team_name=_"Undead"
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{GOLD 80 110 180}
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{GOLD 80 110 130}
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{FLAG_VARIANT undead}
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{OUTPOST_AI_STUFF}
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[/side]
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@ -206,9 +210,14 @@
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speaker=Dacyn
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message= _ "Look. To the east. Undead approach! But wait... I sense something... They cannot see me..."
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[/message]
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[kill]
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id=Dacyn
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[/kill]
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[store_unit]
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[filter]
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id=Dacyn
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[/filter]
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kill=yes
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variable=stored_Dacyn
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[/store_unit]
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[move_unit_fake]
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type=Ancient Lich
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side=1
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@ -267,16 +276,16 @@
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#else
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name=turn 12
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#endif
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[unit]
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type=White Mage
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id=Dacyn
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name= _ "Dacyn"
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{IS_HERO}
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side=1
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[item]
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x=9
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y=16
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profile=portraits/dacyn.png
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[/unit]
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image=scenery/trapdoor-open.png
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[/item]
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[unstore_unit]
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variable=stored_Dacyn
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find_vacant=yes
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[/unstore_unit]
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{CLEAR_VARIABLE stored_Dacyn}
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[message]
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speaker=Dacyn
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message= _ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
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@ -319,11 +328,6 @@
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#you win when you move to the trapdoor
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[item]
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x=9
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y=16
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image=scenery/trapdoor-open.png
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[/item]
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[event]
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name=moveto
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[filter]
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