Fixed Dacyn's traits and gave the enemies a little less gold on hard.

This commit is contained in:
Lari Nieminen 2008-12-15 11:40:25 +00:00
parent ebf271e589
commit 75cdc666da

View File

@ -73,6 +73,10 @@
x=9
y=16
profile=portraits/dacyn.png
random_traits=no
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
[/side]
@ -110,7 +114,7 @@
[/ai]
team_name=undead
user_team_name=_"Undead"
{GOLD 40 60 120}
{GOLD 40 60 100}
{FLAG_VARIANT undead}
{OUTPOST_AI_STUFF}
[/side]
@ -132,7 +136,7 @@
team_name=undead
user_team_name=_"Undead"
{GOLD 50 70 140}
{GOLD 50 70 120}
{FLAG_VARIANT undead}
{OUTPOST_AI_STUFF}
[/side]
@ -153,7 +157,7 @@
canrecruit=yes
team_name=undead
user_team_name=_"Undead"
{GOLD 80 110 180}
{GOLD 80 110 130}
{FLAG_VARIANT undead}
{OUTPOST_AI_STUFF}
[/side]
@ -206,9 +210,14 @@
speaker=Dacyn
message= _ "Look. To the east. Undead approach! But wait... I sense something... They cannot see me..."
[/message]
[kill]
id=Dacyn
[/kill]
[store_unit]
[filter]
id=Dacyn
[/filter]
kill=yes
variable=stored_Dacyn
[/store_unit]
[move_unit_fake]
type=Ancient Lich
side=1
@ -267,16 +276,16 @@
#else
name=turn 12
#endif
[unit]
type=White Mage
id=Dacyn
name= _ "Dacyn"
{IS_HERO}
side=1
[item]
x=9
y=16
profile=portraits/dacyn.png
[/unit]
image=scenery/trapdoor-open.png
[/item]
[unstore_unit]
variable=stored_Dacyn
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE stored_Dacyn}
[message]
speaker=Dacyn
message= _ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
@ -319,11 +328,6 @@
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
#you win when you move to the trapdoor
[item]
x=9
y=16
image=scenery/trapdoor-open.png
[/item]
[event]
name=moveto
[filter]