mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-17 03:08:58 +00:00
update help markup in faction descriptions
This commit is contained in:
parent
586fbec882
commit
76780d1fb0
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@ -9,9 +9,7 @@
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recruit=Drake Burner,Fire Drake,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur,Drake Warrior,Drake Flare,Drake Thrasher,Sky Drake,Drake Arbiter,Saurian Ambusher,Saurian Soothsayer,Saurian Oracle
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terrain_liked=Hh, Ha, Ds, Ss
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# wmllint: markcheck off
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description="<img>src='portraits/drakes/inferno.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
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description="<img>src='portraits/drakes/inferno.webp~BG()' align='middle'</img><br/>" + _"The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,archer,healer,scout,scout
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@ -9,9 +9,7 @@
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recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur
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terrain_liked=Hh, Ha, Ds, Ss
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# wmllint: markcheck off
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description="<img>src='portraits/drakes/inferno.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
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description="<img>src='portraits/drakes/inferno.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,archer,healer,scout,scout
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@ -9,9 +9,7 @@
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recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Falconer,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster
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terrain_liked=Ss, Hh, Ha, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/dunefolk/herbalist.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
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description="<img>src='portraits/dunefolk/herbalist.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,mixed fighter,mixed fighter,archer,healer,scout
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recruit=Dune Rover,Dune Soldier,Dune Skirmisher,Dune Rider,Dune Herbalist,Dune Burner,Naga Dirkfang
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terrain_liked=Ss, Hh, Ha, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/dunefolk/herbalist.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
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description="<img>src='portraits/dunefolk/herbalist.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Dunefolk'</bold> are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,mixed fighter,mixed fighter,archer,healer,scout
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recruit=Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Ulfserker,Dwarvish Berserker,Dwarvish Thunderer,Dwarvish Thunderguard,Thief,Rogue,Poacher,Trapper,Footpad,Outlaw,Gryphon Rider,Gryphon Master
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terrain_liked=Hh, Ha, Mm
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# wmllint: markcheck off
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description="<img>src='portraits/dwarves/ulfserker.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
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description="<img>src='portraits/dwarves/ulfserker.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
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recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider
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terrain_liked=Hh, Ha, Mm
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# wmllint: markcheck off
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description="<img>src='portraits/dwarves/ulfserker.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
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description="<img>src='portraits/dwarves/ulfserker.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
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recruit=Cavalryman,Dragoon,Horseman,Lancer,Knight,Spearman,Swordsman,Pikeman,Javelineer,Fencer,Duelist,Heavy Infantryman,Shock Trooper,Bowman,Longbowman,Mage,Red Mage,White Mage,Merman Fighter,Merman Warrior,Ogre,Lieutenant
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terrain_liked=Gg, Ww, Wo
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# wmllint: markcheck off
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description="<img>src='portraits/humans/grand-knight.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
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description="<img>src='portraits/humans/grand-knight.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout
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recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter
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terrain_liked=Gg, Ww, Wo
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# wmllint: markcheck off
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description="<img>src='portraits/humans/grand-knight.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
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description="<img>src='portraits/humans/grand-knight.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout
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recruit=Orcish Grunt,Orcish Warrior,Troll Whelp,Troll,Troll Rocklobber,Wolf Rider,Goblin Knight,Goblin Pillager,Orcish Archer,Orcish Crossbowman,Orcish Assassin,Orcish Slayer,Naga Fighter,Naga Warrior,Goblin Spearman,Goblin Impaler,Goblin Rouser
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terrain_liked=Hh, Ha, Mm, Ss
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# wmllint: markcheck off
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# extra newline below to fit the wmllint noconvert directive, please don't change this
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description="<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img>"+# wmllint: noconvert
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"
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"+_"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
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description="<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
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recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman
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terrain_liked=Hh, Ha, Mm, Ss
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# wmllint: markcheck off
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# extra newline below to fit the wmllint noconvert directive, please don't change this
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description="<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img>"+# wmllint: noconvert
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"
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"+_"The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
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description="<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
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recruit=Elvish Fighter,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Marksman,Elvish Ranger,Mage,Red Mage,White Mage,Elvish Shaman,Elvish Druid,Elvish Sorceress,Elvish Scout,Elvish Rider,Wose,Elder Wose,Merman Hunter,Merman Spearman,Merman Netcaster
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terrain_liked=Ff, Fa, Ss, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/elves/druid.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment."
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description="<img>src='portraits/elves/druid.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout
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recruit=Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter
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terrain_liked=Ff, Fa, Ss, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/elves/druid.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment."
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description="<img>src='portraits/elves/druid.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and tree creatures called <ref>text='Woses' dst='..race_wose'</ref>. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout
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recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Dark Sorcerer
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terrain_liked=Ss, Hh, Ha, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/undead/spectre.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
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description="<img>src='portraits/undead/spectre.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
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# wmllint: markcheck on
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[ai]
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recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
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terrain_liked=Ss, Hh, Ha, Ww
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# wmllint: markcheck off
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description="<img>src='portraits/undead/spectre.webp~BG()' align='middle'</img>
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"+_"The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
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description="<img>src='portraits/undead/spectre.webp~BG()' align='middle'</img><br/>" + _ "The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
|
||||
# wmllint: markcheck on
|
||||
[ai]
|
||||
recruitment_pattern=fighter,fighter,archer,fighter,scout,archer
|
||||
|
|
|
@ -624,7 +624,7 @@ std::vector<topic> generate_era_topics(const bool sort_generated, const std::str
|
|||
}
|
||||
|
||||
std::stringstream text;
|
||||
text << "<header>text='" << _("Era:") << " " << era["name"] << "'</header>" << "\n";
|
||||
text << "<header>" << _("Era:") << " " << era["name"] << "</header>" << "\n";
|
||||
text << "\n";
|
||||
const config::attribute_value& description = era["description"];
|
||||
if (!description.empty()) {
|
||||
|
@ -632,7 +632,7 @@ std::vector<topic> generate_era_topics(const bool sort_generated, const std::str
|
|||
text << "\n";
|
||||
}
|
||||
|
||||
text << "<header>text='" << _("Factions") << "'</header>" << "\n";
|
||||
text << "<header>" << _("Factions") << "</header>" << "\n";
|
||||
|
||||
std::sort(faction_links.begin(), faction_links.end());
|
||||
for (const std::string &link : faction_links) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user