From 76780d1fb0ce255362a018b90c8d899d7b03ccc6 Mon Sep 17 00:00:00 2001 From: Subhraman Sarkar Date: Mon, 19 Aug 2024 10:20:45 +0530 Subject: [PATCH] update help markup in faction descriptions --- data/multiplayer/factions/drakes-aoh.cfg | 4 +--- data/multiplayer/factions/drakes-default.cfg | 4 +--- data/multiplayer/factions/dunefolk-aoh.cfg | 4 +--- data/multiplayer/factions/dunefolk-default.cfg | 4 +--- data/multiplayer/factions/knalgans-aoh.cfg | 4 +--- data/multiplayer/factions/knalgans-default.cfg | 4 +--- data/multiplayer/factions/loyalists-aoh.cfg | 4 +--- data/multiplayer/factions/loyalists-default.cfg | 4 +--- data/multiplayer/factions/northerners-aoh.cfg | 6 +----- data/multiplayer/factions/northerners-default.cfg | 6 +----- data/multiplayer/factions/rebels-aoh.cfg | 4 +--- data/multiplayer/factions/rebels-default.cfg | 4 +--- data/multiplayer/factions/undead-aoh.cfg | 4 +--- data/multiplayer/factions/undead-default.cfg | 4 +--- src/help/help_impl.cpp | 4 ++-- 15 files changed, 16 insertions(+), 48 deletions(-) diff --git a/data/multiplayer/factions/drakes-aoh.cfg b/data/multiplayer/factions/drakes-aoh.cfg index 9d132045393..8cb5c34ffa5 100644 --- a/data/multiplayer/factions/drakes-aoh.cfg +++ b/data/multiplayer/factions/drakes-aoh.cfg @@ -9,9 +9,7 @@ recruit=Drake Burner,Fire Drake,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur,Drake Warrior,Drake Flare,Drake Thrasher,Sky Drake,Drake Arbiter,Saurian Ambusher,Saurian Soothsayer,Saurian Oracle terrain_liked=Hh, Ha, Ds, Ss # wmllint: markcheck off - description="src='portraits/drakes/inferno.webp~BG()' align='middle' - -"+_"The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." + description="src='portraits/drakes/inferno.webp~BG()' align='middle'
" + _"The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,archer,healer,scout,scout diff --git a/data/multiplayer/factions/drakes-default.cfg b/data/multiplayer/factions/drakes-default.cfg index 27967db4176..934a361a6d4 100644 --- a/data/multiplayer/factions/drakes-default.cfg +++ b/data/multiplayer/factions/drakes-default.cfg @@ -9,9 +9,7 @@ recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur terrain_liked=Hh, Ha, Ds, Ss # wmllint: markcheck off - description="src='portraits/drakes/inferno.webp~BG()' align='middle' - -"+_"The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." + description="src='portraits/drakes/inferno.webp~BG()' align='middle'
" + _ "The text='Drakes' are a faction of dragon-like text='Drakes' dst='..race_drake' and their lizard text='Saurian' dst='..race_lizard' allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a text='Default Era' dst='..era_era_default' faction." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,archer,healer,scout,scout diff --git a/data/multiplayer/factions/dunefolk-aoh.cfg b/data/multiplayer/factions/dunefolk-aoh.cfg index 07d58858a21..c714797c205 100644 --- a/data/multiplayer/factions/dunefolk-aoh.cfg +++ b/data/multiplayer/factions/dunefolk-aoh.cfg @@ -9,9 +9,7 @@ recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Falconer,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster terrain_liked=Ss, Hh, Ha, Ww # wmllint: markcheck off - description="src='portraits/dunefolk/herbalist.webp~BG()' align='middle' - -"+_"The text='Dunefolk' are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains." + description="src='portraits/dunefolk/herbalist.webp~BG()' align='middle'
" + _ "The text='Dunefolk' are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,mixed fighter,mixed fighter,archer,healer,scout diff --git a/data/multiplayer/factions/dunefolk-default.cfg b/data/multiplayer/factions/dunefolk-default.cfg index 59e2d4434d1..ae3ab5e5b1d 100644 --- a/data/multiplayer/factions/dunefolk-default.cfg +++ b/data/multiplayer/factions/dunefolk-default.cfg @@ -9,9 +9,7 @@ recruit=Dune Rover,Dune Soldier,Dune Skirmisher,Dune Rider,Dune Herbalist,Dune Burner,Naga Dirkfang terrain_liked=Ss, Hh, Ha, Ww # wmllint: markcheck off - description="src='portraits/dunefolk/herbalist.webp~BG()' align='middle' - -"+_"The text='Dunefolk' are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains." + description="src='portraits/dunefolk/herbalist.webp~BG()' align='middle'
" + _ "The text='Dunefolk' are a faction of humans from the deserts and hills of the southern lands. The Dunefolk specialize in using terrain features to coordinate attacks at dawn or dusk. Their ranks boast lawful and liminal units, healers, high-accuracy melee fighters, and fearsome horse-mounted archers. While Dunefolk units tend to be more expensive than those of the Loyalist faction, they make up for this with high mobility — especially on hilly terrains." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,mixed fighter,mixed fighter,archer,healer,scout diff --git a/data/multiplayer/factions/knalgans-aoh.cfg b/data/multiplayer/factions/knalgans-aoh.cfg index f9d0966d675..5fad0de011e 100644 --- a/data/multiplayer/factions/knalgans-aoh.cfg +++ b/data/multiplayer/factions/knalgans-aoh.cfg @@ -8,9 +8,7 @@ recruit=Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Ulfserker,Dwarvish Berserker,Dwarvish Thunderer,Dwarvish Thunderguard,Thief,Rogue,Poacher,Trapper,Footpad,Outlaw,Gryphon Rider,Gryphon Master terrain_liked=Hh, Ha, Mm # wmllint: markcheck off - description="src='portraits/dwarves/ulfserker.webp~BG()' align='middle' - -"+_"The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." + description="src='portraits/dwarves/ulfserker.webp~BG()' align='middle'
" + _ "The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout diff --git a/data/multiplayer/factions/knalgans-default.cfg b/data/multiplayer/factions/knalgans-default.cfg index c3e0c6d3cd1..8eaa03e12e8 100644 --- a/data/multiplayer/factions/knalgans-default.cfg +++ b/data/multiplayer/factions/knalgans-default.cfg @@ -8,9 +8,7 @@ recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider terrain_liked=Hh, Ha, Mm # wmllint: markcheck off - description="src='portraits/dwarves/ulfserker.webp~BG()' align='middle' - -"+_"The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." + description="src='portraits/dwarves/ulfserker.webp~BG()' align='middle'
" + _ "The text='Knalgan Alliance' is a faction of text='Dwarves' dst='..race_dwarf' and their outlaw text='Human' dst='..race_human' allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout diff --git a/data/multiplayer/factions/loyalists-aoh.cfg b/data/multiplayer/factions/loyalists-aoh.cfg index 558990378d3..324e3ff4842 100644 --- a/data/multiplayer/factions/loyalists-aoh.cfg +++ b/data/multiplayer/factions/loyalists-aoh.cfg @@ -9,9 +9,7 @@ recruit=Cavalryman,Dragoon,Horseman,Lancer,Knight,Spearman,Swordsman,Pikeman,Javelineer,Fencer,Duelist,Heavy Infantryman,Shock Trooper,Bowman,Longbowman,Mage,Red Mage,White Mage,Merman Fighter,Merman Warrior,Ogre,Lieutenant terrain_liked=Gg, Ww, Wo # wmllint: markcheck off - description="src='portraits/humans/grand-knight.webp~BG()' align='middle' - -"+_"The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." + description="src='portraits/humans/grand-knight.webp~BG()' align='middle'
" + _ "The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout diff --git a/data/multiplayer/factions/loyalists-default.cfg b/data/multiplayer/factions/loyalists-default.cfg index 05822457749..a420a0a9ce9 100644 --- a/data/multiplayer/factions/loyalists-default.cfg +++ b/data/multiplayer/factions/loyalists-default.cfg @@ -9,9 +9,7 @@ recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter terrain_liked=Gg, Ww, Wo # wmllint: markcheck off - description="src='portraits/humans/grand-knight.webp~BG()' align='middle' - -"+_"The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." + description="src='portraits/humans/grand-knight.webp~BG()' align='middle'
" + _ "The text='Loyalists' are a faction of text='Humans' dst='..race_human' who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout diff --git a/data/multiplayer/factions/northerners-aoh.cfg b/data/multiplayer/factions/northerners-aoh.cfg index 1d77c5a1d9d..5780d2e7425 100644 --- a/data/multiplayer/factions/northerners-aoh.cfg +++ b/data/multiplayer/factions/northerners-aoh.cfg @@ -9,11 +9,7 @@ recruit=Orcish Grunt,Orcish Warrior,Troll Whelp,Troll,Troll Rocklobber,Wolf Rider,Goblin Knight,Goblin Pillager,Orcish Archer,Orcish Crossbowman,Orcish Assassin,Orcish Slayer,Naga Fighter,Naga Warrior,Goblin Spearman,Goblin Impaler,Goblin Rouser terrain_liked=Hh, Ha, Mm, Ss # wmllint: markcheck off - # extra newline below to fit the wmllint noconvert directive, please don't change this - description="src='portraits/orcs/warlord.webp~BG()' align='middle'"+# wmllint: noconvert - " - -"+_"The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." + description="src='portraits/orcs/warlord.webp~BG()' align='middle'
" + _ "The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout diff --git a/data/multiplayer/factions/northerners-default.cfg b/data/multiplayer/factions/northerners-default.cfg index 59ca99a684a..769ee53610f 100644 --- a/data/multiplayer/factions/northerners-default.cfg +++ b/data/multiplayer/factions/northerners-default.cfg @@ -8,11 +8,7 @@ recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman terrain_liked=Hh, Ha, Mm, Ss # wmllint: markcheck off - # extra newline below to fit the wmllint noconvert directive, please don't change this - description="src='portraits/orcs/warlord.webp~BG()' align='middle'"+# wmllint: noconvert - " - -"+_"The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." + description="src='portraits/orcs/warlord.webp~BG()' align='middle'
" + _ "The text='Northerners' are a faction of text='Orcs' dst='..race_orc' and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved text='goblins' dst='..race_goblin', text='trolls' dst='..race_troll' who are tricked into combat by the orcs, and the serpentine text='naga' dst='..race_naga'. The Northerners play best by taking advantage of having many low-cost and high HP soldiers." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout diff --git a/data/multiplayer/factions/rebels-aoh.cfg b/data/multiplayer/factions/rebels-aoh.cfg index bb0b5897418..432d4bd0f98 100644 --- a/data/multiplayer/factions/rebels-aoh.cfg +++ b/data/multiplayer/factions/rebels-aoh.cfg @@ -9,9 +9,7 @@ recruit=Elvish Fighter,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Marksman,Elvish Ranger,Mage,Red Mage,White Mage,Elvish Shaman,Elvish Druid,Elvish Sorceress,Elvish Scout,Elvish Rider,Wose,Elder Wose,Merman Hunter,Merman Spearman,Merman Netcaster terrain_liked=Ff, Fa, Ss, Ww # wmllint: markcheck off - description="src='portraits/elves/druid.webp~BG()' align='middle' - -"+_"The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and tree creatures called text='Woses' dst='..race_wose'. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment." + description="src='portraits/elves/druid.webp~BG()' align='middle'
" + _ "The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and tree creatures called text='Woses' dst='..race_wose'. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout diff --git a/data/multiplayer/factions/rebels-default.cfg b/data/multiplayer/factions/rebels-default.cfg index 3421104fda8..a787f5690f3 100644 --- a/data/multiplayer/factions/rebels-default.cfg +++ b/data/multiplayer/factions/rebels-default.cfg @@ -9,9 +9,7 @@ recruit=Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter terrain_liked=Ff, Fa, Ss, Ww # wmllint: markcheck off - description="src='portraits/elves/druid.webp~BG()' align='middle' - -"+_"The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and tree creatures called text='Woses' dst='..race_wose'. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment." + description="src='portraits/elves/druid.webp~BG()' align='middle'
" + _ "The text='Rebels' are a faction of text='Elves' dst='..race_elf' and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the text='human' dst='..race_human' mages, certain text='merfolk' dst='..race_merman', and tree creatures called text='Woses' dst='..race_wose'. Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves’ neutral alignment." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout diff --git a/data/multiplayer/factions/undead-aoh.cfg b/data/multiplayer/factions/undead-aoh.cfg index ce6f2a8feee..939c566902c 100644 --- a/data/multiplayer/factions/undead-aoh.cfg +++ b/data/multiplayer/factions/undead-aoh.cfg @@ -9,9 +9,7 @@ recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Dark Sorcerer terrain_liked=Ss, Hh, Ha, Ww # wmllint: markcheck off - description="src='portraits/undead/spectre.webp~BG()' align='middle' - -"+_"The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." + description="src='portraits/undead/spectre.webp~BG()' align='middle'
" + _ "The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout diff --git a/data/multiplayer/factions/undead-default.cfg b/data/multiplayer/factions/undead-default.cfg index 8258700f15f..39738bd2049 100644 --- a/data/multiplayer/factions/undead-default.cfg +++ b/data/multiplayer/factions/undead-default.cfg @@ -9,9 +9,7 @@ recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul terrain_liked=Ss, Hh, Ha, Ww # wmllint: markcheck off - description="src='portraits/undead/spectre.webp~BG()' align='middle' - -"+_"The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." + description="src='portraits/undead/spectre.webp~BG()' align='middle'
" + _ "The text='Undead' are a faction of text='undead' dst='..race_undead' creatures and text='human' dst='..race_human' practitioners of dark arts that usually accompany them. Often, these “Dark Adepts” are the units that do the most damage for the faction, but they have a major vulnerability — their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful text='Default Era' dst='..era_era_default' faction at nighttime." # wmllint: markcheck on [ai] recruitment_pattern=fighter,fighter,archer,fighter,scout,archer diff --git a/src/help/help_impl.cpp b/src/help/help_impl.cpp index 5adb2b82eaf..365cfea206d 100644 --- a/src/help/help_impl.cpp +++ b/src/help/help_impl.cpp @@ -624,7 +624,7 @@ std::vector generate_era_topics(const bool sort_generated, const std::str } std::stringstream text; - text << "
text='" << _("Era:") << " " << era["name"] << "'
" << "\n"; + text << "
" << _("Era:") << " " << era["name"] << "
" << "\n"; text << "\n"; const config::attribute_value& description = era["description"]; if (!description.empty()) { @@ -632,7 +632,7 @@ std::vector generate_era_topics(const bool sort_generated, const std::str text << "\n"; } - text << "
text='" << _("Factions") << "'
" << "\n"; + text << "
" << _("Factions") << "
" << "\n"; std::sort(faction_links.begin(), faction_links.end()); for (const std::string &link : faction_links) {