simplify replay_controller::update_teams

This commit is contained in:
gfgtdf 2015-09-09 14:51:34 +00:00
parent dbe107fa4b
commit 769d79a354

View File

@ -488,14 +488,7 @@ void replay_controller::play_replay()
void replay_controller::update_teams()
{
int next_team = current_side();
if(static_cast<size_t>(next_team) > gamestate().board_.teams().size()) {
next_team = 1;
}
gui_->set_team(vision_ == HUMAN_TEAM ? gamestate().first_human_team_ : next_team - 1, vision_ == SHOW_ALL);
gui_->set_playing_team(next_team - 1);
gui_->set_team(vision_ == HUMAN_TEAM ? gamestate().first_human_team_ : current_side() - 1, vision_ == SHOW_ALL);
gui_->invalidate_all();
}