Updated changelogs.

This commit is contained in:
Lari Nieminen 2007-05-25 17:41:05 +00:00
parent 0ebb40d2ce
commit 7ad1d81285
2 changed files with 13 additions and 11 deletions

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@ -32,7 +32,7 @@ Version 1.3.2+svn:
* hp/xp bars in tiny gui have better proportions * hp/xp bars in tiny gui have better proportions
* sound and music: * sound and music:
* new or revised sounds: troll hit & die * new or revised sounds: troll hit & die
* added a sound when a unit is slowed * added sounds for when a unit is slowed or poisoned
* added a music track containing only silence (for stopping all music instead * added a music track containing only silence (for stopping all music instead
of just changing it) of just changing it)
* language and i18n: * language and i18n:

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@ -8,7 +8,7 @@ Version 1.3.2+svn:
Black Eye, Descent into Darkness. Black Eye, Descent into Darkness.
* Under the Burning Suns * Under the Burning Suns
* Rewrite of the campaign started and in progress, which means the campaign * Rewrite of the campaign started and in progress, which means the campaign
might be broken or playable in some parts. might be broken or unplayable in some parts.
* Graphics * Graphics
* Fixed a graphical glitch with the leader crown and HP/XP bars. * Fixed a graphical glitch with the leader crown and HP/XP bars.
@ -18,7 +18,7 @@ Version 1.3.2+svn:
* Sound and music * Sound and music
* New or revised sounds: troll hit & die. * New or revised sounds: troll hit & die.
* Added a sound when a unit is slowed. * Added a sound when a unit becomes slowed.
* Made the poison sound be played also when a unit gets poisoned in combat. * Made the poison sound be played also when a unit gets poisoned in combat.
* Language and translations * Language and translations
@ -30,22 +30,24 @@ Version 1.3.2+svn:
* Restore a lost feature: if accelerated mode is on, holding shift changes * Restore a lost feature: if accelerated mode is on, holding shift changes
to normal unaccelerated speed. to normal unaccelerated speed.
* Restored the hitpoint and experience bars to be visible during combat. * Restored the hitpoint and experience bars to be visible during combat.
* Allow middle-click on a scrollbar to jump to the clicked position.
* Unit changes and balancing: * Unit changes and balancing:
* Changed the cold melee attack of the Lich and Ancient Lich to arcane. * Changed the cold melee attack of the Lich and Ancient Lich to arcane.
* Decreased the melee attack of the Wraith from 7-4 to 6-4. * Decreased the melee attack of the Wraith from 7-4 to 6-4.
* Removed the 'fearless' trait from humans, orcs and mermen.
* Added the 'firstrike' weapon special to the pierce attack of the Drake
Clasher.
* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
* Multiplayer: * Multiplayer:
* New maps: Xanthe Chaos, Auction-X. * New maps: Xanthe Chaos, Auction-X.
* Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The * Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Manzivan Traps. Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
Loris River, Crusaders Fields, The Manzivan Traps.
* The teams are now set correctly in Team Survival. * The teams are now set correctly in Team Survival.
* Map editor
* Drawing terrain no longer erases starting positions.
* Added an option "None" in the starting position menu for removing starting
positions from the map.
* Miscellaneous and bugfixes * Miscellaneous and bugfixes
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be * Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
loaded. loaded.