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Updated changelogs.
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@ -32,7 +32,7 @@ Version 1.3.2+svn:
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* hp/xp bars in tiny gui have better proportions
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* sound and music:
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* new or revised sounds: troll hit & die
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* added a sound when a unit is slowed
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* added sounds for when a unit is slowed or poisoned
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* added a music track containing only silence (for stopping all music instead
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of just changing it)
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* language and i18n:
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@ -8,7 +8,7 @@ Version 1.3.2+svn:
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Black Eye, Descent into Darkness.
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* Under the Burning Suns
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* Rewrite of the campaign started and in progress, which means the campaign
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might be broken or playable in some parts.
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might be broken or unplayable in some parts.
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* Graphics
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* Fixed a graphical glitch with the leader crown and HP/XP bars.
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@ -18,7 +18,7 @@ Version 1.3.2+svn:
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* Sound and music
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* New or revised sounds: troll hit & die.
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* Added a sound when a unit is slowed.
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* Added a sound when a unit becomes slowed.
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* Made the poison sound be played also when a unit gets poisoned in combat.
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* Language and translations
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@ -30,22 +30,24 @@ Version 1.3.2+svn:
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* Restore a lost feature: if accelerated mode is on, holding shift changes
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to normal unaccelerated speed.
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* Restored the hitpoint and experience bars to be visible during combat.
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* Allow middle-click on a scrollbar to jump to the clicked position.
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* Unit changes and balancing:
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* Changed the cold melee attack of the Lich and Ancient Lich to arcane.
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* Decreased the melee attack of the Wraith from 7-4 to 6-4.
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* Removed the 'fearless' trait from humans, orcs and mermen.
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* Added the 'firstrike' weapon special to the pierce attack of the Drake
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Clasher.
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* Decreased the arcane ranged attack of the White Mage from 8-4 to 7-4.
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* Decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4.
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* Multiplayer:
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* New maps: Xanthe Chaos, Auction-X.
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* Revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The
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Manzivan Traps.
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* Revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
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Silverhead Crossing, Blue Water Province, Castle Hopping Isle,
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Loris River, Crusaders Fields, The Manzivan Traps.
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* The teams are now set correctly in Team Survival.
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* Map editor
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* Drawing terrain no longer erases starting positions.
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* Added an option "None" in the starting position menu for removing starting
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positions from the map.
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* Miscellaneous and bugfixes
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* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
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loaded.
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