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https://github.com/wesnoth/wesnoth
synced 2025-05-14 15:04:56 +00:00
Added a defense frame and a melee animation for Asheviere
(and removed the bogus death animation WML).
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@ -17,7 +17,7 @@
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
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{DEFENSE_ANIM "human-queen-defend.png" "human-queen.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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name=scepter
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description= _"scepter"
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@ -30,12 +30,14 @@
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[frame]
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begin=-200
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end=-100
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image="human-queen-staff-1.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=200
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end=0
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image="human-queen-staff-2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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@ -43,10 +45,21 @@
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hits=yes
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[frame]
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begin=-100
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end=200
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end=0
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image="human-queen-staff-2.png"
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sound=staff.wav
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[/frame]
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[/else]
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[frame]
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begin=0
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end=100
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image="human-queen-staff-3.png"
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[/frame]
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[frame]
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begin=100
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end=175
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image="human-queen-staff-4.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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@ -112,17 +125,5 @@
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damage=1
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number=1
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[/attack]
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[death]
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[frame]
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begin=0
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end=200
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image="human-queen-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="human-queen-die-2.png"
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[/frame]
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[/death]
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[/variation]
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[/unit]
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