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Address bug #13883: [tutorial] Poor dialogue if Konrad kills the Quintain.
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@ -993,7 +993,7 @@ Once you select a unit, you'll see percentages for different terrain tiles. The
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{CLEAR_PRINT}
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[message]
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speaker=second_unit
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message=_ "The quintain is dead, sirs, and I have gained more experience!"
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message=_ "The quintain is dead, and I have gained more experience!"
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[/message]
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#wmlindent: start ignoring
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{GENDER ([message]
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