mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-05 20:57:48 +00:00
changelog entry for 2007-09-11T15:26:22Z!soliton@wesnoth.org
This commit is contained in:
parent
1d9f44633d
commit
7d32e28413
@ -58,7 +58,8 @@
|
||||
hyperlinks to encountered units having this ability/special (bug #9567)
|
||||
* OK in the status menu replaced with more informative "Scroll To".
|
||||
* in help, the unit list is now organized by race sub-sections.
|
||||
* add an "Animate Map" option in advanced preferences, to switch off flags and terrain animation
|
||||
* add an "Animate Map" option in advanced preferences, to switch off flags
|
||||
and terrain animation
|
||||
* WML engine:
|
||||
* now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
|
||||
* now tag [filter_adjacent_location] is supported in the Standard Location
|
||||
@ -73,7 +74,8 @@
|
||||
* the WML for attack animations has been moved from the [attack] block to
|
||||
the [unit] block
|
||||
* new effect apply_to=new_animation to add animations to unit
|
||||
* the [race] tag have now an "id" key for WML operations. The old "name" is now used for user display purposes (currently only in help sections).
|
||||
* the [race] tag have now an "id" key for WML operations. The old "name" is
|
||||
now used for user display purposes (currently only in help sections).
|
||||
* miscellaneous and bug fixes:
|
||||
* various bug fixes and code cleanups
|
||||
* in help, the encountered units list is now correctly updated when using
|
||||
@ -83,6 +85,7 @@
|
||||
* faster inital loading of the help.
|
||||
* fix TC imagepath function for non-playing side and add-on/campaigns icons
|
||||
* remove a 500ms delay between AI turn
|
||||
* switch to observer viewpoint in linger mode in multiplayer (bug #4072)
|
||||
|
||||
Version 1.3.7:
|
||||
* Campaigns
|
||||
|
@ -43,6 +43,7 @@ Version 1.3.7+svn:
|
||||
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
|
||||
Triple Blitz, Clash.
|
||||
* Linger mode now allows chatting.
|
||||
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
|
||||
|
||||
* Unit changes and balancing
|
||||
* Gave the Fugitive the concealment ability. (village hiding)
|
||||
|
Loading…
x
Reference in New Issue
Block a user