changelog entry for 2007-09-11T15:26:22Z!soliton@wesnoth.org

This commit is contained in:
Gunter Labes 2007-09-11 19:25:39 +00:00
parent 1d9f44633d
commit 7d32e28413
2 changed files with 6 additions and 2 deletions

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@ -58,7 +58,8 @@
hyperlinks to encountered units having this ability/special (bug #9567)
* OK in the status menu replaced with more informative "Scroll To".
* in help, the unit list is now organized by race sub-sections.
* add an "Animate Map" option in advanced preferences, to switch off flags and terrain animation
* add an "Animate Map" option in advanced preferences, to switch off flags
and terrain animation
* WML engine:
* now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
* now tag [filter_adjacent_location] is supported in the Standard Location
@ -73,7 +74,8 @@
* the WML for attack animations has been moved from the [attack] block to
the [unit] block
* new effect apply_to=new_animation to add animations to unit
* the [race] tag have now an "id" key for WML operations. The old "name" is now used for user display purposes (currently only in help sections).
* the [race] tag have now an "id" key for WML operations. The old "name" is
now used for user display purposes (currently only in help sections).
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* in help, the encountered units list is now correctly updated when using
@ -83,6 +85,7 @@
* faster inital loading of the help.
* fix TC imagepath function for non-playing side and add-on/campaigns icons
* remove a 500ms delay between AI turn
* switch to observer viewpoint in linger mode in multiplayer (bug #4072)
Version 1.3.7:
* Campaigns

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@ -43,6 +43,7 @@ Version 1.3.7+svn:
* Revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash.
* Linger mode now allows chatting.
* Switch to observer viewpoint in linger mode in multiplayer. (bug #4072)
* Unit changes and balancing
* Gave the Fugitive the concealment ability. (village hiding)