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https://github.com/wesnoth/wesnoth
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Use the whole screen for campaign intro text.
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@ -141,6 +141,9 @@ bool show_intro_part(display &disp, const config& part,
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#ifdef USE_TINY_GUI
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textx = 10;
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int xbuttons = video.getx() - 50;
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// use the whole screen for text
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texty = 0;
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#else
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int xbuttons;
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@ -151,16 +154,22 @@ bool show_intro_part(display &disp, const config& part,
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textx = 200;
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xbuttons = video.getx() - 200 - 40;
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}
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#endif
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texty = dstrect.y + dstrect.h - 200;
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#endif
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//darken the area for the text and buttons to be drawn on
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if(show_title == false) {
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draw_solid_tinted_rectangle(0,texty,video.getx(),video.gety()-texty,0,0,0,0.5,video.getSurface());
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}
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#ifdef USE_TINY_GUI
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next_button.set_location(xbuttons,dstrect.y+dstrect.h-40);
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skip_button.set_location(xbuttons,dstrect.y+dstrect.h-20);
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#else
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next_button.set_location(xbuttons,dstrect.y+dstrect.h-70);
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skip_button.set_location(xbuttons,dstrect.y+dstrect.h-40);
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#endif
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//draw title if needed
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if(show_title) {
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@ -257,7 +266,12 @@ bool show_intro_part(display &disp, const config& part,
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if(lang_rtl)
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textx += max_width;
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#ifdef USE_TINY_GUI
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int xpos = textx, ypos = texty + 10;
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#else
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int xpos = textx, ypos = texty + 20;
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#endif
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//the maximum position that text can reach before wrapping
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size_t height = 0;
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