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Doxygen-fy a comment.
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src/unit.cpp
24
src/unit.cpp
@ -713,18 +713,20 @@ void unit::generate_name(rand_rng::simple_rng* rng)
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cfg_["generate_name"] = false;
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}
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// Apply mandatory traits (e.g. undead, mechanical) to a unit and then
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// fill out with available (leaders have a restricted set of available traits)
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// traits until no more are available or the unit has its maximum number
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// of traits.
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// This routine does not apply the effects of added traits to a unit.
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// That must be done by the caller.
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// Note that random numbers used in config files don't work in multiplayer,
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// so that leaders should be barred from all random traits until that
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// is fixed. Later the restrictions will be based on play balance.
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// @musthaveonly is true when you don't want to generate random traits or
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// you don't want to give any optional traits to a unit.
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/**
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* Apply mandatory traits (e.g. undead, mechanical) to a unit and then
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* fill out with available (leaders have a restricted set of available traits)
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* traits until no more are available or the unit has its maximum number
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* of traits.
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* This routine does not apply the effects of added traits to a unit.
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* That must be done by the caller.
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* Note that random numbers used in config files don't work in multiplayer,
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* so that leaders should be barred from all random traits until that
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* is fixed. Later the restrictions will be based on play balance.
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* @musthaveonly is true when you don't want to generate random traits or
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* you don't want to give any optional traits to a unit.
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*/
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void unit::generate_traits(bool musthaveonly)
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{
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LOG_UT << "Generating a trait for unit type " << type().log_id() << " with musthaveonly " << musthaveonly << "\n";
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