Fixed the distract ability.

This commit is contained in:
Lari Nieminen 2008-05-14 16:55:38 +00:00
parent 0025ec1d0f
commit 7e860236c4
3 changed files with 9 additions and 2 deletions

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@ -1,4 +1,7 @@
Version 1.5.0+svn:
* campaigns:
* The Rise of Wesnoth:
* fixed the Wesfolk Outcast line's distract ability not working
* game engine:
* poison no longer prevents resting
* graphics:

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@ -6,11 +6,11 @@
name= _ "distract"
description= _ "Distract:
This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
[filter]
[filter_self]
[not]
type={TYPE}
[/not]
[/filter]
[/filter_self]
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]

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@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.0+svn:
* Campaigns
* The Rise of Wesnoth
* Fixed the Wesfolk Outcast line's distract ability not working.
* Language and translations
* updated translations: Chinese, Czech, Finnish, French, German, Italian,
Polish, Russian, Slovak, Spanish, Turkish.