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Fixed the distract ability.
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@ -1,4 +1,7 @@
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Version 1.5.0+svn:
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* campaigns:
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* The Rise of Wesnoth:
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* fixed the Wesfolk Outcast line's distract ability not working
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* game engine:
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* poison no longer prevents resting
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* graphics:
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@ -6,11 +6,11 @@
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name= _ "distract"
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description= _ "Distract:
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This unit negates enemy Zones of Control around itself for friendly units (but not for itself)."
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[filter]
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[filter_self]
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[not]
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type={TYPE}
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[/not]
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[/filter]
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[/filter_self]
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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[filter]
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@ -3,6 +3,10 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.0+svn:
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* Campaigns
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* The Rise of Wesnoth
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* Fixed the Wesfolk Outcast line's distract ability not working.
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* Language and translations
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* updated translations: Chinese, Czech, Finnish, French, German, Italian,
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Polish, Russian, Slovak, Spanish, Turkish.
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